One month later and we’re back with the release of Super Smash Bros. on the Wii U, and while the core gameplay hasn’t changed at all, the modes are all new. There is still plenty to do here for single players just like its 3DS counterpart, and online play still holds strong as well, but with the addition of Wii U exclusive game modes, Amiibo functionality, and the addition of 8-player smash, there is still plenty of fresh gameplay for you to experience regardless of your 3DS excursions.

First there is something to be said as to how amazing the game looks on the Wii U console! I’m not really one to gush about how a game looks, but Super Smash Bros. really does a great job of making its overall look stand out. Colors are extremely vibrant, and everything is easy to see. The HD quality shines here and really shows what the Wii U is capable of. While I wouldn’t say that Super Smash Bros. really taps into what the Wii U is 100% capable of, it does a great job of tapping into some of the best graphics the system has seen. The 8-player smash mode really shows how much the Wii U is capable of handling, and makes it clear that it’s not a console to be taken lightly.

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If you thought 4 players wasn’t crazy enough then boy do we have something for you!

The chaos of a Smash battle has just become even more over the top as 8-player smash fills the screen with 8 combatants on specially sized stages for the mode. There really isn’t much else to say about this new mode, except now it’s clearly impossible to not satisfy a party when Super Smash Bros. gets thrown into your Wii U. Speaking of parties, the new Smash Tour mode will come with a very familiar feel of another board game style mode.  In Smash Tour players are given a set of characters in their “Stock” or “Roster”, you don’t get to choose these characters, and you do get to collect more. Players will work their way around the board in any direction they choose, just like in Mario Party, and come across additional items to boost the stats of the characters they’ve collected, collect more characters, participate in an event smash, or even engage other players in a smash battle. At the end, all players will have to duke it out in a final battle with the characters and stats that they’ve collected, and the best player will come out on top. The event smash battles found on the board vary with different objectives; for example, one has you defeat Metal Face from Xenoblade Chronicles, and the player that lands the final hit gets a boost in stats for their characters in the final battle, or any upcoming clashes for that matter.

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Smash Tour is a quick fun way to play Super Smash Bros in a different way.

On top of those two new modes you have new challenges for you to tackle on a much larger challenge board than that of the 3DS version. There is also the Event Smash mode which has you completing different objectives to unlock even more missions. These missions come with special parameters to unlock even more items or equipment for your custom characters or Mii Fighters to use. An example of one fight was for me to play as Palutena against a team of Ganondorf in different sizes. The extra objective was to defeat them all within 20 seconds! So these extra challenges might seem kind of simple, but the first extra objective was to win the fight without taking a single hit! That becomes even more difficult of a task, and unfortunately sometimes the reward isn’t worth the struggle. But if you’re a completionist like I am, then you won’t be able to resist this new set of challenges that await you.

With Amiibo functionality, there has been a bit of confusion in the Smash community on exactly how these work. Unfortunately it isn’t exactly like Skylanders where you take a character to your friend’s house and play as that suped up character that you’ve been customizing for hours on end. Rather you get to train it and fight it and let other people fight it. So in a sense it acts more like a digital pet rather than an easy way to bring over some customized character you worked so hard on. Otherwise the Amiibos work exactly how they said they would, just not as cool as we all thought. The figures however are of much better quality than I imagined they would be. They’re definitely worth the $12 for collection purposes, but as an integral part of the game remains to be seen.

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Smash looks great on Wii U, and even returning to the re-imagining of classic stages looks fantastic!

The last of the new features in Super Smash Bros. on the Wii U are Special Orders! Special orders work very much like events with the exception of you working for either Master Hand or Crazy Hand. For Master Orders you will be playing a mode very much like event mode, completing special objectives and getting rewards for doing so. The Crazy Orders requires you to either spend 5000 coins or use a ticket that you earn from simply playing the game. The Crazy Orders still play much like event mode, but you have a ten minute time limit. The time follows you through every order you take, you can take as many as you like until you decide to stop. However, if the clock hits zero its game over and you lose anything that you obtained. If you die in a match, as your percentage follows you through each order as well, you lose everything you obtained. To end the Crazy Orders mode you must face off against Crazy Hand, and if you win, you keep all the spoils of the trials you went through!

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There is much more freedom to the create a stage mode with the inclusion of the Wii U pad.

Everything else in Smash Bros. for Wii U is nothing too particularly new. There are new trophies specific to the Wii U version and there’s even the return of custom maps. These maps can be built right from the Wii U Pad and of course played on your system in any mode of your choosing. The Online mode is still very much like that of the 3DS version, so nothing new here. Owners of the 3DS version can transfer their Mii Fighters into the Wii U edition, and 3DS owners can even use their 3DS to fight on the Wii U. This finally creates the complete Smash Bros. experience we’ve all been waiting for!

The Wii U version of Super Smash Bros. definitely isn’t a carbon copy of its 3DS counterpart. In fact it has plenty to stand out on its own making it a very worthy purchase. It completes the Smash experience, and is sure to create countless hours of rivalries and fun amongst your friends. The competitive players will have something to enjoy thoroughly as well, despite some of the more technical moves from Melee still not making a return. However, Nintendo continues to support the game with patch updates and balance changes, which is a first for any of the Smash series (with the exception of Project M). It easily becomes a console must have this holiday season, and quite honestly sits as one of the best releases this year, especially since it has no trouble playing online against others… unlike another highly anticipated title.

Super Smash Bros. Wii U - Review
This isn't merely a carbon copy of its 3DS counterpart, and has plenty of new things to see and do. This complete Smash experience is a definite must have for both new players, and fans of the series!
The Good
  • Plenty of new game modes
  • Plenty of ways to play
  • Endless fun
The Bad
  • Amiibos aren't as interesting as we thought
  • Must unlock characters again for returning players
9Overall Score
Reader Rating: (1 Vote)
9.2

About The Author

Broadcast Team Lead

Alex enjoys long walks on the beach, mountain biking, and spending time in his extensive library reading novels from authors of yore. His hobbies include traveling the world putting small critters into ball shaped capsules, slaying Flying Wyverns, and mastering his wake-up Heavy Shoryuken!