February 13th is going to be a big day for both Nintendo and Nintendo fans alike, with both a new system and a slew of new games releasing. And while most players will have to wait until then, the staff at Gamer Assault was lucky enough to get a quick hands on with the New 3DS as well as two titles releasing on the same day, Legend of Zelda: Majora’s Mask and Monster Hunter 4 Ultimate.

While we listed most of the technical differences previously here, it was something else to actually see them live, especially the inclusion of the head tracking and how it worked in tandem with the upgraded 3D.

The upgrades became apparent when we got our hands on the new Monster Hunter demo. The environments are more complex this time around, with terrain forming a very important aspect in hunts. Monster Hunter 4 Ultimate includes a new mounting mechanic where players can jump on the back of monsters and attack for a chance to stun them.  They can do so by use of either the new insect glaive weapon which includes a pole-vault ability, or more often than not simply jumping off higher locations and onto the monster.

monster hunterAs a result, the levels are littered with uneven terrain, from small rocks to giant walls to scale. All off this is rendered beautifully on the New 3DS, with the 3D complimenting the overall environment. From my personal experience, 3D was something I never used in Monster Hunter. Between the hectic battles and wide terrain, the 3D was detrimental more often than not. Such is not the case this time around, with the face scanning technology making sure that the 3D runs smoothly and keeps up no matter at which angle it’s being viewed. The c-stick was also a great addition, allowing for quick camera adjustments in the heat of battle. The button’s positioning is well within reach of other controls, so it never felt clunky or awkward to reach for.

Majora’s Mask was another title that showed off how smooth the new system handles. The demo we played had link already in possession of the 3 masks which allowed him to shift his form. Again, the 3D worked as a great addition to the game rather than just a gimmick like the previous system. A lot of the harsher angles and resolution found in the Ocarina of Time remake were smoothed over this time around. The controls were also more intuitive thanks to the addition of the ZR and ZL buttons as well. The best test I could think of was putting on the goron mask and rolling at top speeds through Clockwork Town, and again the 3D worked flawlessly. At no point did it feel strained to look at the screen and the face scanning made it so the resolution kept up very well. Mask

We did find one small issue however with the 3D display, and it seems that when held far enough away from the face the display begins to skip. We first noticed it when one of our writers pulled away from the 3DS and sit it down, only for the display to start stuttering. It almost seemed like it was trying to adjust the 3D, but unable to find a point of reference. This issue was noticed with 2 other systems we tried on the display floor, but it may have just been simple misuse from the hundreds of hands the system had already been through that day. Regardless, it was something worth noting.

When first hearing the announcement for a new system, my first reaction was to roll my eyes at yet another Nintendo flavor of 3DS. Despite those prejudices, my hands on with the system was enough for me to change my mind. Look forward to the New 3DS releasing this year on February 13th, alongside Monster Hunter 4 Ultimate and Legend of Zelda: Majora’s Mask.

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Enrique C

There's no problem that can't be fixed with fire. Doesn't matter what game. If that doesn't work, use more.