Most game studios are composed of a team of people, but in the case of Double Damage Games, the developer of the indie space adventure game Rebel Galaxy, the team is composed of 2 people, Travis Baldree and Erich Schaefer. Both guys have extensive experience with game design, Baldree with Runic Games, developer of Torchlight, and Schaefer with Blizzard during the development of Diablo I and II.

Both guys looked at the gaming market and noticed one thing, the space gaming genre is becoming very big and very similar, so they set out to make something a little different with Rebel Galaxy. The two man team has been working on the game for 9-10 months, but their approach to the genre has been a little different than others. Most developers draw inspiration from movies like 2001: A Space Odyssey or games like Wing Commander, but Baldree and Schaefer drew their inspiration from something a little different, Assassin’s Creed IV: Black Flag.

“One of the recent thing that made a light go on for us was Black Flag’s action naval combat.We thought it would be really awesome to do that in space where you have fighters and lasers and turrets and all the cool space stuff.”

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When asked to describe the game Baldree said that it is a “space trading adventure action game with a conversation component.”

When you first get hands on with Rebel Galaxy, you immediately notice that Baldree and Schaefer have made it seem like space is a sandbox. Other games try to focus on the vastness of space, but DD Games wanted to make it feel like space was your own personal area. Mission areas are easy to find and quick to reach; the addition of warp drive makes quickly traveling across wide expanses painless, and the docking stations make finding missions very easy.

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When asked about how he thinks Rebel Galaxy fits in with all of the other space games in the works, Baldree had this to say, “Alot of these games are emphasizing realism and the scale of real space. They are simulators in a lot of ways, which is really cool, but we are in the complete opposite direction. Our ships don’t fly anything like theirs; our combat doesn’t work anything like theirs; it takes seconds to get anywhere, and space is filled with stuff. This is more like cheesy 70s sci-fi with muppets.”

The conversation component of the game is just as interesting as the gameplay portion. Rebel Galaxy features branching conversation paths and a faction reputation system that can drastically affect the way that your personal story plays out in comparison to anyone else. Do you want to be a pirate? Get cozy with the pirate faction, earn their trust, and you will start getting missions and help from them, or you can choose to be a straight laced sailor and help out the military with all their needs. You can even join one only to double cross them and join the other. You can make the experience unique with your choices in conversations in missions, and the world itself is alive through random events that are triggered by the economy, warring factions, and other galactic influences. Your choices will shape how the galaxy will look by the end of the game.

One of the most pleasing things about Rebel Galaxy has the blues/western soundtrack. Epic space music is nice and all, but something just feels right about listening to smooth acoustic guitar tones while floating through space.

If you are interested in Rebel Galaxy, the game will be releasing later this year on PS4, Xbox One, PC, and Mac, and you can find out more about the game on the Rebel Galaxy official website.