There are way too many games that assume their player base needs to have their hands held through each level. Games like Dark Souls and Monster Hunter get overshadowed by games that merely tell you to reach point ‘A’ by pressing the X button at the proper intervals. Remember when games like Metroid, or even Zelda, and one of my personal favorites Metal Gear Solid had you utilizing everything you learned within the game and forced you to think outside of the box (Literally with MGS) in order to properly proceed through to the end? What happened to struggling through levels and going into forums discussing the best strategies to defeat certain boss enemies, or find new weapons or items that were completely off the beaten path? I just so happened to find such an idea in a game called Finding Teddy 2 by the folks at Storybird Studios and published by Look at My Game. There is a great adventure to be had within but with it comes an even greater challenge.

The original Finding Teddy was a point and click adventure, where puzzles were abound as you were on your quest to reunite a girl with her lost Teddy. It came with a similar idea of giving a new perspective on a genre that has become quite rare. With the sequel Finding Teddy 2 you play as the same girl only now with a Zelda II like adventure. You will travel through different worlds and areas fighting bad guys, solving some brain teasing puzzles, and using the power of the Musicom to solve even more puzzles. The game is filled with plenty to see and discover; many secrets lie within and that just makes it all the more appealing. You’ll utilize what you see and hear to help pave a way through each level to completion, but only if it were that simple.

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The Musicom you’ll find to be much like the Ocarina of Zelda fame. While some obvious puzzles will call for it, you’ll actually utilize this tool in some unlikely places.

 

shop

The shop located in the hub area is filled with items to help your journey.

 

The game visually has you feeling nostalgic with the 8-16bit era with a touch of modern effects and resolutions. It does very well to hold true to the classic standards while embracing the modern styles of what we’ve become accustomed to today. The ambient music in each level sets the puzzling tone, leaving you understanding that while the world is magical it’s just as equally dangerous. Featuring a tight control scheme, and an easy to remember move set, you’ll master how to control the character in no time. Movement becomes a little odd when crouching, but it comes with the learning curve along with the distance needed for properly attacking. Enemies all have different ways and scenarios required to defeat them. Some are privy to your crouching attacks and know when and where to block, so you don’t simply run through mashing your attack button. You’ll find yourself properly engaging each enemy’s mechanics with caution.

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Enemies like this can be easily dispatched, while others will get smart and block your incoming attacks. You’ll have to utilize your skills to defeat them.

 

The real pull for FT2 is the puzzles that go into each stage. You’ll find yourself revisiting areas to ensure you haven’t perhaps missed a clue, a switch to open a new door, or an item you may have forgotten. Then add the hidden objects throughout the level that are found with the Musicom and you’ll spend plenty of time seeking and finding them. The game does a fine job of not directly pointing you where to go next. The hub area can be accessed further and further as you gain more abilities. But there is plenty to do long before you can even unlock the secrets of the hub tower. There is an adventure as grand as any Zelda titles that lay within Finding Teddy 2 and it’s all for the better to keep you going. I found myself asking questions via forums and even reading what others have discovered on their adventures which helped to lengthen the mystery and awe I found while playing.

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Colossal boss fights await you in various locations on your journey.

 

Now I keep touching on the game’s difficulty. Let me be clear that the difficulty in this game is no joke. While FT2 isn’t as difficult as Dark Souls, it presents a challenge that will have you utilizing your mind in a more demanding way than what many games require today. You’ll be exploring the worlds with the lack of a map, meaning that you’re required to remember where you’ve been and where you’re going and why. The secrets within each level aren’t saved in any way unless if YOU personally remember them. I can’t stress enough as to how little FT2 holds your hand through the entire process of the game. You’ll find nary a tutorial or guide within the worlds, only a vague indication of what needs to be done next. I’ve often found myself running in a complete circle just to be sure that I’ve done absolutely everything that I could for a new area that I’m in before proceeding to the next. Simply put, you’ll never know exactly what you’re missing until you actually need it. It helps to try to upgrade your gear and equipment back at the library hub as often as possible to help ease your struggle. But even then you’re not guaranteed an easy romp through these dungeons.

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Clues will be found if you’re willing to seek them out.

 

In the way of story there really isn’t too much to find at face value, you really need to dig into the game to find any kind of story. The lack of story isn’t necessarily a bad thing, but can be a turn off for many newcomers to this style of action/adventure game. The idea of trying to figure things out on your own takes precedence here, but at the same time there is a lack of direction as to where to go and how to win. It’d spoil the overall idea of the game if the story told us about what to do next. Even a form of a hint system however might be nice. A lack of any sort of map is a detractor here especially with how expansive the rooms and levels get to be. The feeling you get from finding the solution or a new item is phenomenal, but after running around in circles a few times you begin to feel frustrated and less motivated to move on. I suppose that’s where pacing in Finding Teddy 2 is rather lacking, when you’re winning the game feels great, when you’re going nowhere fast you steadily lose interest.

Finding Teddy 2 features a whopping 20 hours of gameplay and that isn’t including all the sidequests to fill in your time and help you to get well equipped for the challenges to come. There’s even the addition of a New Game + mode to add even more challenge.   For true adventurers or even those looking for a nostalgic trip down memory lane, there is plenty to be found in Finding Teddy 2. Just be forewarned, while the game is great fun when succeeding those faint of heart will falter from the journey. For better or worse, this game will let you run about to learn for yourself. Succeeding gains great rewards, but failing will leave you frustrated. If you’re up to the challenge by all means FT2 is a great game to get into and plenty of puzzling adventure fun.

Finding Teddy 2 - Review
Finding Teddy 2 delivers an adventure for the ages, many great puzzles lie within, and even greater challenges. While the game presents a difficulty that hardcore action/adventure fans can appreciate, the lack of some helpful clues will deter some newer players of the genre.
The Good
  • Great atmosphere, appealing to explore/discover
  • Great environment to learn for yourself
  • Simple and easy to pick up controls
The Bad
  • Easy to get lost/forget where you're going and why
  • No real narrative to direct your motive
7.5Overall Score
Reader Rating: (0 Votes)
0.0

About The Author

Broadcast Team Lead

Alex enjoys long walks on the beach, mountain biking, and spending time in his extensive library reading novels from authors of yore. His hobbies include traveling the world putting small critters into ball shaped capsules, slaying Flying Wyverns, and mastering his wake-up Heavy Shoryuken!