Once again I have the opportunity to get my hands on a mecha game and fulfill my fantasies of being quite possibly the best pilot in the universe. While just merely gushing over a mecha game leaves room to get burned from a slew of poor games, and by no means does a game get a free pass by me from merely throwing in mechs. The folks at Nyu Media sent the Shoot ’em up Armed Seven my way, it seems they enjoy my suffering through the challenges of the previous Shmup titles they sent me, but little did they know that I’d actually been anticipating this moment and have practiced! Throw that in with my stubborn determination, and my necessity to be cool in a Mecha game I’m certain I showed Armed Seven whose boss. Tangents aside, the latest title to get published by Nyu Media, and developed by Astro Port will have you flying through hordes of enemy jets and mecha then facing up against larger super weapons in some challenging boss encounters. While the title is another Shmup I take a look at whether or not this title stands out amongst the rest, or if it remains but an equal in its genre.

From the get go Armed Seven sets the stage in the year 1989, technology has seen a massive boom due to the Gogoh alien invasion. Because of this the Earth Federation was established and a new unified Earth Government was born. After a time of peace it was broken by a group known as the Neo Loran Order. Now the fate of Earth lies in the hands of the newly formed Earth Federation as they try to stop them from forcibly moving the planet into a new world order. None of that story is easily evident in the actual gameplay, but with Shmups it’s generally less story and plenty more action!

city battle

A unique aspect of Armed Seven is that it gives you the ability to select a weapon set to take into the game. You literally choose your primary and secondary weapon type, and even your special charge attack. Each weapon set will feature a different play style, the assault rifle gives you a straight accurate line shot, but the SMG gives you a scattered pattern of normal fire. The secondary weapons such as the rocket launcher sends a flurry of rockets to your enemies to quickly dole out damage, and the air grenade helps to take out enemies that wait below. For special weapons you have a beam rifle shot that rips through your enemies, and napalm shot that creates an area of effect damage to name a couple examples. Each weapon slot you choose one out of four options giving you twelve different combinations to choose from. The weapons gain a boost in strength by grabbing pickup items that will appear from defeating certain enemies. Included with that is the ability to get a shield boost that will defend you from incoming fire. If you’re hit without this shield you lose a health bar and as a result also lose one level of strength from your weapons forcing you to rebuild what you had.

beam riflesatellite boss

Controls can be a little odd, but fairly simple at the same time. You move about the screen as per norm, but the aiming between looking up, neutral, and down is somewhat challenging. Instead of having a separate aiming function on the controls you have to fly in the direction you intend to aim. So if you want to aim up you need to briefly fly up. This can create an issue when dodging enemy fire as it doesn’t instantaneously switch the aim, it slowly moves up or down as you fly. It causes you to release firing for a time so you can confirm the direction of your aim. I really like that Armed Seven consistently reminds you of where your hit box is. The one complaint that I have from other Shmups is that you can’t always exactly tell where you’re able to get hit. Astro Port made very clear as to where you would receive damage and take a hit, as bullets get near your hit box shows to remind you of what really needs to be moved out of the way.

space battle

Boss fights in Armed Seven get to be pretty challenging. You have a time limit to beat the boss of the stage which in higher difficulties can become quite the challenge. There are four difficulties to choose from and each has badges that you can earn. The badges will mark the various challenges within the game; you’ll unlock these alongside achievements. The game will last you roughly twenty minutes or so to clear so it’s another Shmup that can be enjoyed through brief playthroughs. While a single playthrough is pretty brief it’s still fun to go back and attempt to beat high-scores, attempt to clear without getting hit, or use different weapon loadouts. A completionist will find these tasks simple to clear, but when you hit higher difficulties the game gets pretty chaotic. Visually the game is just like any classic 16-bit era of its same genre. It feels grittier in terms of its graphical style, so more realism over a cartoon look. The music creates a pretty epic atmosphere, very space opera-like sound. Otherwise sound is as 16-bitty as you’d expect.

atmosphere_rentry

I really enjoyed playing Armed Seven and it has been one of my favorite Shmups that I’ve played recently. Although I do wish I had a bit more control over the aiming functions within the game, it doesn’t totally retract from how simple it is to play the game. You have just enough to think about and aim shouldn’t be one of them and it feels right, but at the same time adds a bit more of a challenge because of it. It’s another Shmup title that I wish had more stages to play  through, or even a story to invest me into the world other than that I’m a badass fighting robot. While story certainly shouldn’t be the forefront of the game I wouldn’t mind seeing more game from Armed Seven. Although, the brief time that I do get to blow up bad guys is really enjoyable and satisfying. You’ll enjoy swapping out different loadouts each playthrough to find one to your liking. Armed Seven is definitely a title for Shmup fans, and simple enough to get through as a novice or newcomer to the genre. It’s also at a great price point and definitely worth it!

 

Armed Seven - Review
Armed Seven is good fun, but fun that is over all too quickly. With its short play time, its easy to jump back in to quickly finish out a playthrough attempting to beat your highscore. The music keeps me hooked into the game, and being able to select your weapon loadout adds more challenges. Completionists will be at home here trying to complete the in game medals. Fairly easy to jump in and play, with only an extremely slight learning curve.
The Good
  • Quick to pick up and learn
  • Weapon Loadouts create more varying challenges
  • Easy to get into and play well for those new to the genre
The Bad
  • A short campaign to play through
7.5Overall Score
Reader Rating: (0 Votes)
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About The Author

Broadcast Team Lead

Alex enjoys long walks on the beach, mountain biking, and spending time in his extensive library reading novels from authors of yore. His hobbies include traveling the world putting small critters into ball shaped capsules, slaying Flying Wyverns, and mastering his wake-up Heavy Shoryuken!