Imagine if you will a game that is a cross between a Mad Max style post-apocalyptic world and then being able to customize your cars (if you could) in Twisted Metal with just about every level of customization available to you from engines to guns. Allowing you to make death machines from little speedsters to hulking ultra-powerful giants. That would be Crossout, a new game from the creators of War Thunder, Gaijin Entertainment.

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The vehicle customization starts right from the beginning with the chassis, and lets you go from there. Everything from the treads on the wheels, engine type and size, cabin, and more. The only real limitation comes from energy levels and weight limitations. Energy can be increased by adding more generators and/or engines, but if you start adding 2 or 3 engines, the weight that is available for guns and armor is no longer there. Careful management of resources is crucial to your success. Take a look at the video below for an example.

Having a style in mind for what you want to do is crucial, otherwise you’ll come out with a sub-par machine. For example, if you have two engines and heavy armor, you’ll have lightweight weapons and will be able to do low damage. That will let you get in close to the enemy, do some poke damage, kite them and be safe via armor, and quickly get back out. Or, full armor and slow but high damage in a more traditional tank. Still not good? Well just put three engine on that sucker, six wheels, and six massive guns and be a glass cannon. The options are endless.

At this time, there is no single player. When it comes to multiplayer, Crossout is kind of like a box of chocolates, you never know what you’re gonna get. In their Player vs Player thunder dome, any person can bring any type of vehicle into the game. That means you could come across all glass cannons and get sniped out early, all fast runners, tanks, cruisers, or a mix of all of them. After you’re played and you are at a high level, you can create a “Leviathan”, a massive vehicle that is much larger and more powerful than any other vehicle. These are created and sent in as bosses against actual players and controlled by AI. If your creation wins against the pitiful humans, you get the credit and rewards. However, if the players can work together well enough to take it out you return home shamed and they reap the benefits.

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Microtransactions are present in Crossout. The development team said that you can buy in-game currency, and are “experimenting with live economies.”  Like in many games when you collect items in-game that you may not need, you can sell them for in-game currency and are not required to use real money. It is not a bidding war, all items are sold on a first-come first-serve basis.

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If you’re looking for a really fun, make-you-giddy-with-excitement kind of game, Crossout is for you. When I saw all the customization options, the power of some of the weapons, and the thrill of building your own death car Frankenstein-style, I have to say I was more than excited to play. The options, customization, and potential for all-out crazy-insane action is palpable. I can see countless hours going into building some stupid, but fun, vehicle and driving around doing whatever I want. Then putting even more time into making an actual good and powerful vehicle, or even creating several different ones for different scenarios. Then, spending even more time going into the PvP and trying to out-build the enemies. I can’t wait to see more of Crossout.

Crossout has been in development for nearly three years, and is currently in closed beta with current focus on experimenting with matchmaking. If you’re interested, there are a few ways to join the beta. You can sign up online, buy early access, or be on the lookout for giveaways. If you are looking to play below are the System Requirements detailed on their website.

SYSTEM REQUIREMENTS

OS: Windows XP, 7, 8, 8.1, 10
Processor: 2,0 GHz, Intel Pentium 4 / AMD Athlon II
Memory: 1 GB RAM
Video Card: 512 МБ, NVidia / AMD Radeon / Intel(HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
Hard Drive: 1 GB
Network: Broadband Internet connection

About The Author

Bobby C
Director, Editorial/Reviews

Bobby C is a veteran FPS and adventure gamer, starting with the NES and Super Mario Bros. The game that really started his love for the FPS Genre was Goldeneye for the N64. Since then, the love grew. From casual, to semi-pro COD with Modern Warfare 2 and 3, and back to casual, it’s a bad week when there isn’t at least 15 hours of games played.