Endless runners are a dime a dozen. Ever since Temple Run came out a few years ago it seems like, at least for a while, that there was a new endless runner out nearly every day. The ever simplistic design style for these games made it readily accessible to indie developers. Whether this was their flagship game or a smaller project in between their bigger games chances are you could pick any smaller developer, look at their game resume and see an endless runner style game on it. That’s not a bad thing by any stretch of the imagination, I mean the first game I ever worked on was a standard platformer that’s almost as bland as gaming can be.

Getting back to the point, Corridor Z is one of those rare endless runners that has something more to it than what is seen at a first glance. True to the typical way I review games I want to get all the bad out of the way first so the article ends on a higher note. The good news is though speaking purely in generalization, everything that may be wrong with Corridor Z are very minute in the overall scheme of the game.


Corridor Z’s story so far has been displayed by very short cutscenes and diary entries. Primarily shown through the latter the story at times seems mind numbingly corny. An eventually unlockable character narrates most of the game through her diary pages that drop on random runs in the game and are signaled by a blue light change and a phone ringing. What kept detracting from what could have been a very thorough and chillingly deep look in to the out break that took place, was the fact that Jill was a stereotype but not a consistent one. Jill often flip flopped between snarky, straight-A student, and a Hollywood movie style teenage girl. If I had to choose between the two I would have preferred her as the former. Purely because at the very least she was talking about events that would generally lead to the school’s outbreak.

The research she, and the previously disavowed scientist that is now a teacher whom she works under, collected from the get go is pegged as what causes the outbreak. They may as well have held up a neon sign that said “Yup it’s our fault” with all the testing on rats, the autopsies, the other scientist that was sent home for feeling sick after a bite. It all feels very stereotypical and played out, that doesn’t mean it isn’t enjoyable, but it all feels incredibly scripted.


Another kink in Corridor Z’s armor comes in the form of the random difficulty spike. I want to stress that even in a simplistic style such as the endless runner it is important to experience a difficulty curve. It helps the game stay fresh and challenging.  However, Corridor Z makes it feel like the game can just end your run whenever it bloody feels like. Zombies get a random speed boost, all the items you need to knock over are conveniently gone in the hall way i’m in, it’s Tuesday, whatever the reason, or lack thereof, it felt like no matter how well I was doing the game could just stop it whenever it chooses. As an added slap in the face it offers you to keep running from the point you died in exchange for some of the rations you have been picking up as you run, but that rarely ever works out for the player. Whether it is against the bosses that chase you or just against the horde there are many times where you pay the ration fee and if you’re lucky you make it fifty more feet before the same thing that killed you earlier runs up your back address. It is a complete waste of time and resources to use this feature.


Switching over to the brighter side of the game, the controls are wonderfully simplistic. The left thumb stick basically controls everything. Aside from turning left or right, hitting down will pick items up whenever available, and up will cause the character to smack piping from the roof to slow the horde, and when next to objects you can knock them over by moving the stick in the direction of the object. Aside from that the only other needed control is the button to shoot the weapons you can pick up. Thankfully the developer, Mass Creation, has provided players with several options to do so. Don’t like the standard right trigger? Forget it! Hit one of the other face buttons, mash the X button, aim for greatness.

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Structurally speaking the game was well put together. I originally thought the game was intended to last only seven days, mostly because the game had a trophy for surviving seven days. Much to my surprise a whole other section of the school opens up and a new character unlocks. An agent investigating the outbreak gets stuck in the school with the survivors from the previous section of the game, in normal instances the characters introduced would posses some sort of upgrade but here that is not the case he has no discernible upgrades from the previous characters. He is useful though when the other characters are near death and you have to wait for them to heal. It gives you needed time to gather resources to heal everyone up.


At the end of the day Corridor Z is an okay experience. It is not a game you can sink a whole ten hour gaming session in to, it is more of a game you play while waiting at the doctor’s office for your name to be called. That’s not necessarily a bad thing. The game is still inherently fun and enjoyable in small doses. I would recommend picking the game up on either PlayStation 4, PS Vita, or the older version on Android. I can’t speak to the price point, whether the newer PS4 version holds any new secrets or not when compared to the free mobile version of the game. But if the price is what concerns you most remember you can get a lot worse than Corridor Z for only $7.99.


Corridor Z Review
  • Fun Extra Outfits
  • Weapon Upgrades
  • Moderately Entertaining
Junk Food
  • Random Difficulty Spikes
  • Stereotyped Characters
  • Repetitive Objectives
6Overall Score
Reader Rating: (0 Votes)

About The Author

Allen S
Editorial/Reviews Team, Manager

I started gaming when I was seven years old. I started my own game studio when I was twelve, went to school for game design. Now I work here and also on my own YouTube channel