It’s a sad day for those who love picking off targets easily or mowing down tanks rapidly, as Blizzard has implemented it’s latest update for Overwatch, which brings two of its heroes, Widowmaker and McCree, down a peg.

In a process typically referred to as ‘nerfing’, Blizzard has decreased the damage dealt by both Widowmaker and McCree but in different ways.

Widowmakers default body-shot damage has been decreased from its max 150 damage (the entire health bar of some of the more fragile attack heroes) to 120 damage. Her assault rifle also does less damage but also deals more when landing a headshot. Additionally, her ultimate now takes slightly longer to charge. This makes her more skill-based, as she is now more reliant on landing headshots than popping off body shots from a distance.

McCree’s alternate fire mode Fan the Hammer ( a move that fires all the bullets in his six-shooter in rapid succession) now does less damage but has a reduced delay before he’s able to reload. McCree was previously able to take tank characters from full health down to nothing by firing his Fan the Hammer into their belly, dodge-rolling (a move that allows his gun to instantly reload once he comes out of the roll), and then unloading once more. This nerf will make him less of a tank killer but he will still be devastating against more fragile opponents.

These changes have been implemented on PC, and will come to Xbox One and PS4 as part of a larger patch “at a later date”.

Full patch notes are listed below and for more on Overwatch, you can check out our glowing review.

Overwatch June 14 PC Update:

Hero Balance Changes


  • Peacekeeper
    • Alternate Fire
      • Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
      • Bullet damage decreased from 70 to 45

Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.


  • Widow’s Kiss
    • Alternate Fire (Scoped Shot) Base damage decreased from 15 to 12
      • Note: Scoped shot damage multiplier remains unchanged
    • Headshot damage multiplier increased from 2x to 2.5x
    • Players must now wait for the unscoping animation to completely finish before scoping
  • Infra-Sight
    • Ultimate cost increased by 10%

Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

Bug Fixes


  • Improved stability of the High Bandwidth option in Custom Games


  • Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
  • Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps


  • Fixed an issue with collision on certain areas of Dorado not blocking line of sight


About The Author

Evan W
Senior Staff Writer/Review/Editorial Writer

Evan discovered gaming with Sonic the Hedgehog on the Sega Genesis and never looked back. He has spent the last 20 years criss-crossing genres and platforms, and is an equal opportunity rager, breaking consoles and PCs alike. If you spent summer days off from middle school playing classic PC shooters instead of developing a tan and social skills, you've got a friend in him. Mom might not understand the pain of being "180NOSCOPEWTFPWNED, SON!", but he does. Oh, he does.