Telltale Games and The Fun Pimps have brought the zombie apocalypse over to consoles in the form of their port of 7 Days To Die. Fortunately 7 Days to Die has a lot going for it. Players genuinely have to put forth a lot of effort to keep their characters alive. From having to find the means to feed, making sure they don’t die of thirst, micromanage body temperature (I have a story about that later on) it all makes the game stand out among the slew of zombie games on the market. The combat is mostly enjoyable, and it is generally terrifying to have dispatch a horde. There were several times I thought my companion and I were not going to get out of a siege alive. Which is good, that is exactly how a survival horror game with crafting elements is supposed to feel.



The day and night cycles also felt incredibly unique in their own respects often abiding by  specific sets of rules in order to survive. The undead are far more agile and aggressive at night, forcing players who are stuck outside, or unlucky enough to have their shelter broken, into to constantly stay on the move. During the day they resemble the shambling corpses of the Dead Rising series and Walking Dead, they are immensely slower than they are at night but still as lethal in crowds.

The different types of zombies also have an effect on the gameplay. The bigger lumberjacks take a lot more damage and in turn dish more damage out. Zombies dressed as nurses often have medicine hidden on them that is obtainable after killing them. Not to mention the fact that carnivorous animals can try to assail you at any given moment. The only ones I encountered were feral dogs and grizzly bears. The bears can stop you in just a few swings and are nearly relentless in their pursuit. Coyotes prowl the desert areas and wolves rule the snowy areas to the north but I have yet to encounter them first hand.


The overall tone The Fun Pimps and Telltale Games set with their apocalyptic nightmare is phenomenally constructed. No matter what biome you are in or general location the game has a way of forcing this sense of dread and loneliness on the player. The tone of desolation never ceases, from walking around the areas where structures and slow corpses are still smoldering to even just sneaking around the forest drive this point home even more.

To add to that feeling a lot of detail and effort goes in to the game to make it feel like actual humans are dealing with this outbreak. Your bones can break, which requires a splint to fully heal. Your characters can die from remedial things like hunger, thirst, exposure to the elements. The game goes in to such detail you can make yourself sick to your stomach with diarrhea, hindering your health. Which you would think would have clicked in my head sooner. Unfortunately, I made my character drink murky toilet water because I was out of water and food. That was a poor choice on my part.


Shuffling Issues

Now that I have spent some time on what the game exceeds at, let’s start looking at the game’s flaws. There were a handful of minor issues I ran in to while playing. They most of them weren’t terribly atrocious they just confound me because I couldn’t figure out why it happened. The biggest was when I randomly died for seemingly no reason. I had climbed down from the rooftop I had spent the night hiding on and as soon as I made it half way down the stairs my character screamed in pain and fell over dead. The only reason I could put behind it was that my character had been starving and that I had some how managed to starve to death right as I hit the stair case.


Going back to what I mentioned earlier about managing body temperature and thirst, the only other huge mishap I had while playing the game was when my character’s body temperature kept rising for seemingly no reason. I wasn’t in a desert like I was earlier when my temperature peaked around 136 degrees. Now though I was walking through a forest and was well over a hundred degrees I tried drinking bottled water to lower it but the game kept insisting I was fully hydrated. Several deaths later I went and looked for answers on line as to why it could be happening. The only reasoning I could find that made sense was that the game was some how bugged to where no matter what kind of clothing players wore their temperatures randomly rose. It’s an easy fix though just strip your character down to what they spawn in and your temperature should go back to normal.


Look What I Can Do

The crafting and skills you can level up in 7 Days To Die are very intriguing. A vast amount of them can be leveled up by simply doing them, case in point athletics can be leveled up by running, crafting by crafting and so on. Others however require a higher amount of skill points, the amount you would typically receive after leveling up. “Sexual Tyrannosaurus” is a favorite of mine and not just based on the name. The perk lets players boost their stamina little by little with each level up. Crafting gets interesting the more effort you put in to it. I mean yes it is nice that you can fill your inventory with increasingly higher leveled stone axes and then run balls deep in to the wasteland. Then on the other hand robbing a bank can also seem like a fun activity to do, given the right circumstances. But you are better off finding the blueprints for some guns and gathering the pieces because then all you have to do is find the parts and build as many as you want. Currently I have all the odds and ends needed to build my own .44 magnum hand gun but lack the current blueprint to put it all together. On the flip side of that I have the knowledge and 95% of the parts to make a shot gun, for me it helped make the gameplay all the more entertaining. Knowing if I died right then and there I would have hope I come across my back pack again to find all the parts I was holding or get them by happenstance somewhere else.


The minute problem I had with the crafting was the fact that it went in to such depth that even though I had a shotgun stock and a short barrel in my inventory I could not add it to the shotgun I had. The reason it gave me was that it was designed for a sawed off shotgun which turns out is a completely different blueprint. It is a very minor himerta in the grand scheme of 7 Days To Die. I mean why not just have players get the original blueprint and then give them the option to find a saw and cut the barrel off that way they could just swap parts as they saw fit.


At the end of it all you can do a lot worse than 7 Days To Die it has genuinely fun and often times grim gameplay that sets it apart from the run of the mill zombie game. The game shines even more in multiplayer, whether in split screen or online, as players can group together and take on the apocalypse as a team or choose to gather resources separately and fight each other as warring tribes. Regardless of how you choose to play it the games dark and bleak world never ceases to be a truly frightening experience that I would recommend grabbing on your Xbox One, PC, or PlayStation 4 as soon as you can. I had an absolute blast with it and it is quickly becoming one of my favorites.

7 Days To Die Review
7 Days To Die is a truly unique experience that has a lot going for it and is definitely worth the thirty dollar price point. I strongly recommend grabbing a buddy and heading out in to Telltale Games and The Fun Pimps desolate wasteland for a zombie filled adventure.
Machine Guns (The Good)
  • An intriguingly desolate apacolypse
  • An excellent crafting and skill tree
  • A huge map that takes many hours to explore
Infections (The Bad)
  • Kind of Annoying that parts for weapons can't be swapped
  • Random Glitches for Hunger and Body Temperature
8.5Overall Score
Reader Rating: (1 Vote)

About The Author

Allen S
Editorial/Reviews Team, Manager

I started gaming when I was seven years old. I started my own game studio when I was twelve, went to school for game design. Now I work here and also on my own YouTube channel