The original Titanfall relied on Microsoft’s Azure Cloud for its P2P matchmaking system.

For Titanfall 2, EA and Respawn have switched to dedicated servers and a multi-service system (called Multiplay) which will use many cloud providers such as Amazon, Google, and Microsoft Azure.

The video below, featuring Respawn lead engineer Jon “Slothy” Shiring, goes into further detail as to why the developer decided to switch to Multiplay.

A technical stress test will be held sometime in the future before Titanfall 2 launches on October 28 on PC, PS4, and Xbox One.

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About The Author

Evan W
Senior Staff Writer/Review/Editorial Writer

Evan discovered gaming with Sonic the Hedgehog on the Sega Genesis and never looked back. He has spent the last 20 years criss-crossing genres and platforms, and is an equal opportunity rager, breaking consoles and PCs alike. If you spent summer days off from middle school playing classic PC shooters instead of developing a tan and social skills, you've got a friend in him. Mom might not understand the pain of being "180NOSCOPEWTFPWNED, SON!", but he does. Oh, he does.