If you’re like me, you didn’t waste a second starting up No Man’s Sky. Needless to say, I was completely enchanted with just how huge the universe was. I’ve probably clocked in around 20 hours, and although the game is very routine, I still find it fun. But like we’ve seen with other big ambitious games, they don’t come without their fare share of bugs and issues. I’ve been a victim to random glitches sending my ship into the air when I didn’t even launch, weird graphical abnormalities, and even the dreaded crash screen.


Director of No Man’s Sky Sean Murray wrote a blog titled “Issues,” in which he explains what went wrong and how they are working to fix these issues. He said that the number of players, and the average play length per session has been much greater than they had ever anticipated. They made a big point explaining that Hello Games is a very small team, but they are working quickly to adapt to the higher than fathomable demand. “We sincerely apologize to anyone affected in the meantime,” he stated.

One big step Hello Games took was that they hired a quality assurance team which is bigger than the entire Hello Games original staff. This addition goes along with the already existing No Man’s Sky QA team at Sony.

Currently there are no real details on the patch itself, just that Murray says that it will be fixing the “most critical issues.” He did confirm, however, that Hello Games will be moving to a “ticketed” support system and even hired a new staff member for the role, starting Monday. Murray also added some quick tips to work around some of the existing issues:

  • If you believe you are stuck, or can’t reach your ship, be aware you can jetpack forever whilst pushing against any surface
  • If you have made a mistake–you can revert to any of your two previous saves in the Options Menu
  • If you have left your ship somewhere inaccessible, you will be able to summon it from landing pads or beacons found at most buildings or points of interest (marked by question marks)

Murray had also responded to the problem some players had where they were not receiving their preorder bonuses.

In most cases so far, the player has either not redeemed their bonus correctly from the PS Store or from the Options Menu. Also sometimes players have received the bonus, but the name displayed in-game was incorrect. The Alpha Vector ship is named Domanish S84 in-game, and (in the US) the Rezosu AZ65 is named Final Shadow XIV in game.

The game’s developer has already released an update on the issue some players had where a preorder bonus ship would leave them stranded. Murray stated,

“The game already detects the player needs a hyperdrive and directs them to a nearby NPC who will give the player the hyperdrive they need. Some other players were able to resolve this issue by restarting their console.”

No Man’s Sky is for PS4 and the PC version will be released further today. For more news on No Man’s Sky, stay with Gamer Assault Weekly.

About The Author

Ian M
Senior Staff Writer

Ian is a 21 year old small town guy from Pennsylvania. He currently attends Temple University as a transfer student majoring in English. He has been playing and talking about video games since he was three years old starting out with the Nintendo 64. The first game he ever played was Super Mario 64, which he can absolutely destroy and knows every secret. His two favorite games of all time include Legend of Zelda Majora's Mask (N64), and Bloodborne. During the school year he is drowning in school work, and in the summer he takes his time to catch up on his favorite hobbies.