Don’t abandon pixel based games just because it’s 2016. Several games have this older style of art, and while it may not be as flashy, I’m sure everyone can think of some newer game that is quite fun. Riverbond by Cococucumber aims to make it’s own way with this retro style. Dynamic drop in/out with a hack and slash core RPG element, Riverbond is a slick little adventure game.

What’s it all about?

Roaming the world of Riverbond is a fun experience. Players are free to move about the world alone, or their friends can seamlessly drop in and out to join the fun. As they roam about the world, the story unravels around them. You must discover the truth of the world and why it’s collapsing, and attempt to rebuild the bridge between life, and what happens after. While the story is touted by Cococucumber as a “brisk single-player campaign”, from what Gamer Assault Weekly saw in the demo, the player isn’t rushed to complete levels. Instead, as was displayed by my teammate, you can instead troll each other by pushing other players into things, and by tossing TNT at them. It makes for a minor PVP situation where we got distracted from what we were supposed to be doing.

As the player progresses, there isn’t an experience point system, but you can pick up weapons to get bigger and better tools. While there is a set number of weapons, the search for something to cause more damage is always there.  The idea was described as “inspiration from Diablo, Castle Crashers, and Zelda”. Imagine if you will the constant search for loot from Diablo, the victory of finding that persistent weapon in Zelda, plus the craziness of Castle Crashers.


Riverbond’s Uniqueness

While it does pull inspiration from those who came before, there is plenty of new things in Riverbond. For example, if the player drops an item, the enemy can actually come up and steal it. They then wail on you and potentially kill you with your own weapon. However, you can do the same to them, so in the end it works out. These items can be given different powers, and it makes how your character exists all about the equipment, and not classes. Got a really cool sword? Well, make it cooler with FIRE! You can even have guns for pew pew-ing enemies from afar. While most of these weapons are persistent, some are consumable.

This equipment is what allows people to progress, but can also be used to go back and open previously un-obtainable sections. In an early level, a wall won’t be broken down by a sword. But in later levels, after a hammer is discovered, that can indeed break down the wall.




Should you die, have no fear. Riverbond is pretty nice about it. When you die, the player restarts at the last checkpoint they were, but all of the inventory persists. While the story is linear, as stated you can do a lot within each location. There are even a few side quests to embark on if linear just isn’t quite your style. Replay-ability is way too early to determine yet, but keep on the lookout for Gamer Assault Weekly’s coverage of any updates!

About The Author

Bobby C
Director, Editorial/Reviews

Bobby C is a veteran FPS and adventure gamer, starting with the NES and Super Mario Bros. The game that really started his love for the FPS Genre was Goldeneye for the N64. Since then, the love grew. From casual, to semi-pro COD with Modern Warfare 2 and 3, and back to casual, it’s a bad week when there isn’t at least 15 hours of games played.