It’s Halloween! BOO! This is a time for Tricks and Treats and spooky things. It’s pretty obvious that your favorite staffers at Gamer Assault Weekly love great Horror games. Trapped in the dark, being chased by monster, barely surviving as they try not to crap themselves in real life. Who doesn’t like that? Well we asked the staff here “What horror game was the scariest you ever played?” The following was their answers and they were never heard from again…Spooky!

John “ZomBeard” Donadio
Chief Operating Officer/Streamer/Dressed as Hagrid

Oh god…I can feel the cold sweat on the back of my neck right now. OK, let me start off by saying the first 3/4 hours of Dead Space scared the crap out of me but the second half of the game I was tired of the jump scares and was fine. Resident Evil was sort of the same thing for me. However, growing up, there was one game that to this day continues to be the scariest game I have ever had the chance to play…Amnesia: The Dark Decent.

For anyone that has played it, you know what I am talking about. Let me explain. Amnesia13030c827cd4cf28fd17fe5994e64257 was a game made and distributed online. The game itself seemed to come from nowhere which made it all the more creepy. I remember playing it with the lights off since it was labeled “Survival Horror” and wasn’t able to sleep that night…or the night after for that matter. The game takes place in this H.P. Lovecraft-Esk type of world that is more “What’s behind you! OH GOD DONT TURN AROUND AND RUN!” kind of scary rather than “BOO! Jumped from the walls to scare you” kind of scary. The scene in the lower levels of the castle with the water monster that eats spare body parts that you throw at it so you can space still haunts my dreams. ::shivers::

If you need more that just what I have said, check out this video here, it’s a little slow moving but…you may have nightmares.

Allen “Drunk of the Crossroad’s ” Saunders
Editorials and Reviews Manager/Dressed as The God who taught your boyfriend that thing you like

Silent Hill 3 constantly disoriented me and left me with the pure fear of not knowing why anything was happening. Why are my save points satanic symbols and blood red? Why are weirdly proportioned monsters after me? How the hell did I get to this mall, and then a carnival? Is the same stuffed rabbit following me around? While I never finished the full game I fondly remember my teenage self getting really immersed in the creepy and sometimes claustrophobic environments.

I like my coworker ZomBeard felt the terror of Amnesia: The Dark Descent,  but for the sake of being a tad original for once in my life I’m going to talk about the terror I experienced while playing Outlast. I could talk about the beginning where you hear a gruff “Little Pig” before poo hits your undies and you fly through a window. Or I could spend a spell talking about getting my body mutilated a few different ways but I won’t. The chase sequences and occasional legitimate ” WHERE THE HELL DID YOU COME FROM?” moments that sent me sprinting and girlishly screaming down hallways were what made me so terrified with the five or so hours I spent with the game. Also the one scene where you crawl through a hole in the ceiling and see a dumb making sweet love to a dead body then he acts all offended and accuses you of being a pervert. That, uh, still haunts me.



Molly “Has an Actual Skeleton Inside Her” McDowell
Jr. Staff Writer/Not dressed as a ghost I just don’t go outside

The Silent Hill games will always hold a special place in my heart, but it’s Clock Tower on the PS1 that haunted my childhood dreams. It didn’t help that I had no idea you could make your character run by double clicking, so when the fateful Scissorman popped out of a barrel, or behind the curtains, or burst through the God damn ceiling I mean come on he was in front of me literally a second ago, I just walked away in panic. Truth be told as a weeclock-tower-scissorman-returns lass I didn’t progress all that far in the game, as a Scissorman appearance had me actually faint from fright and I never touched it again.

That is, until I decided to face my childhood fears armed with an emulator as an adult. The game throws Dead Ends (game over) at you at a single mistake, which forces you back to the start. A lot of these are unpredictable, but I was determined enough to see it through and watch my scissor-wielding nemesis plunge to his death from the top of the Clock Tower (roll credits). I’d really recommend the game to anyone looking for a classic horror game with an incredible atmosphere and point ‘n’ click gameplay.

Rob “DracuWeeb” Rodriguez
Jr. Staff Writer/Dressed as an out-of-season Santa Claus

I haven’t played many mainstream horror titles, but I’m a big fan of RPG Maker horror: Corpse Party, Ib, The Witch’s House– you name it. Sometimes, the crude graphics make the horror all the more effective, like the freaky doll room in Ib. Or sometimes, the sound design conveys genuinely unnerving and suspenseful sounds, like the sounds of wriggling maggots or vomit in Corpse Party. My personal pick, though, is Yume Nikki, the godfather of an RPG Maker sub-genre of trippy, unnerving exploration games and probably to a number of contemporary RPG Maker horror titles, too.

Yume Nikki isn’t a very scare-driven game; it’s not really a “horror game” like some of the other ones I mentioned. But God, the atmosphere in this game is so unsettling. It’s a very dora_yumenikki3d_2lonely game world with a lot of infinitely looping maps and few NPCs. Without a guide or prior knowledge, I found it easy to feel lost, and the Yume Nikki dream worlds aren’t always a comfortable place to be lost in. There’s all these ominous, impossible-to-explain looping visuals that slowly creep along you in some areas of the game; and scattered mutilated, disembodied human features and body parts through the game world. I’d be lost in all that, and there’d always be these weird music pitches and droning sounds looping in the background. Some areas of the game, like the ominous and large “Big Red” maze that you access through a human mouth, left me with a feeling of “Oh God, get me out, get me out, get me out.” And my first time stumbling into some nightmare fuel events, like the flashing FACE event and getting trapped in Uboa’s bloody world, really weirded me about at 3 AM. It would leave a residual feeling of constant foreboding and anxiety, that made walking around my dark house at night super creepy after a couple late night hours of play.

Christine “Clicker” Marten
Jr. Staff Writer/Dressed as Princess Bubblegum

As the self proclaimed resident spooky expert, I have played a fair share of games from the horror and thriller genre.  For four years in college, all the residents on my floor and I would gather in the main lounge and play the latest game or switch it up and a play a classic horror game.  I’ve played everything from the cinematic Until Dawn to the RPG Maker Ib.  Though it was until my junior year of college that I discovered F.E.A.R.: First Encounter Assault Recon.   

F.E.A.R relies very heavily on its ability to keep the player on their guard at every turn.  Drawing its inspiration from Japanese horror classics, like The Ring, the games main threat is a little ghost girl named Alma.  Since I was a child, I have always had a fear of creepy ghost children which started with Sadako and only continued with Ju-On from The Grudge.  Viewing this game through my fingers, I found myself extremely unsettled by the faceless little girl.  Thanks to her telepathic abilities, Alma is able to project brutally horrifying scenes that make the player question what is reality and what is being created by her.  One of the most horrifying scenes in the game for me was jumping into a pool of water and emerging in blood accompanied by the laughter of children.  Witalmah a fear of water levels and children, that is a scene that will haunt me for years to come.


Game developer Monolith Productions wanted to make this game as unpredictable as possible, using both silence and low grade recording equipment to create the sounds you hear throughout the game.  They tactfully paired this was a score that has a different track for each major event in the game.  I believe that this was the key to success as you can never truly guess where Alma will pop up next. Although I highly suggest giving the first one a play, the series tends to suffer from to much predictability after the first title.        

Lexie “Siren” Proctor
Review and Editorial Writer/Dressed as Teemo

I play a lot of horror games…A LOT. Probably a fourth of my Steam library is horror games! Since I spend most of my solo gaming time playing horror games it is really hard for me to find a game that actually does get to me. In the last year, I can think of two games that did me a frighten.


I promise these are two DIFFERENT games

Layers of Fear, developed by Bloober Team SA, was absolutely fabulous. The story shows an artists descent into madness. Their attention to detail in this game was stellar. Right off the bat, it is those details that draw you in and set the mood. It is small things, like the uneven footsteps made by the character you control, or the scurrying you hear in the walls. I very rarely fall for jump scares, but it was the build up of the little things that got me to the point where I did jump.

The Town of Light, developed by LKA, screwed with your head. I wouldn’t really call this game a “horror” game but the content was horrific. The story follows Renee, a 16 year old girl, was thrust into an institution of confusion. It is your job to explain to her, and decide yourself, why she is there. The developers were able to tie in surrounding visual content to the story that really made the gruesomeness of it all sink in. At the end, I wasn’t physically scared, but mentally and emotionally I was drained. I find mental/emotional trauma far scarier than a jump scare.

If you want a spooky scary game, Layers of Fear delivers. If you want your emotions to be ravaged and you crawl to bed afterwards questioning what is wrong with the world, The Town of Light is the best choice for mental scarring.


Well we hoped you enjoyed this little piece ‘Scariest Games We Ever Played’. Will you go out and try any of them? What was YOUR scariest game? Tell us in the comments below.

The staff at Gamer Assault Weekly will not be going trick or treating, and yes, we know they are all too old. They said they didn’t care. They were going to try anyway.

Well dear reader, you all be careful out there tonight. and HAPPY HALLOWEEN!

About The Author

John D
Chief Operating Officer

I have worked hard to become the COO here at GAW and I love it. I write and stream here and I couldn't be happier. I once had a show that I produced, wrote, and co-hosted called the Wide World of Games. I also co-host a podcast called Party Up! I'm an Action-Adventurer, platformer, RPGer, and FPS kind of gamer. Quick to play any game that has magic, swordplay, and/or stealthy elements. If you can customize a character I'm in it for the long haul. Or just give me your 2D platform and I'm a happy camper. What else do you expect from a gamer with a beard and a bow tie tattoo? Seriously.