Bethesda, publisher of Doom, has released a statement explaining why they have cancelled Doom 4. Pete Hines, Vice President of marketing, said in the interview with OMX that it was, “just not Doom.”

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“With Doom it was a tipping point, we looked at it and said, this game is not hitting the marks it needs to hit. And it wasn’t just Bethesda, it was [the game’s developer] id coming to us and saying, ‘It’s not that it’s not a good game or an okay game, but it’s just not Doom. It’s veered from the things that we think Doom should be about.’ And again, it’s not like we were happy about it! We essentially canceled a game. That’s what we did. We canceled a thing that people had spent a long time working on and we’d spent a lot of money to get to that point and then we canceled it and basically started over. Which is never easy to do. But it was because we believed in and agreed with the notion of, ‘If this is going to be a success, if it’s going to be worth all this time and effort, then it has to be the right thing, executed the right way.'”

Hines explained in an interview with GameSpot that it felt more like “Call of Doom.” He went on to explain more about what Bethesda does/needs to do as a company and what it’s like on the inside when things like this happen. After they had also cancelled Prey 2, he stated:

We are still a company. We do have to pay salaries and keep the lights on and it’s not like we take these things lightly or easily. Games are hard to make and sometimes things happen. But we never take that stuff like, ‘Oh, it’s fine, take as long as you want.’ No, we have a business and we need to try and make money on this and pay everybody on time. So we don’t take that stuff lightly. But we do believe that, ultimately, if the game isn’t good and isn’t right, then this has all been for nothing. If it’s not ready, if it’s not what it needs to be, then we don’t feel like we have any other choice. We don’t feel like it is an option or a choice to put out something that is half-baked or not all the way there.

Fortunately enough, Bethesda is now working on a reboot of Prey with developer Arkane Studios (developer of Dishonored) on the way.

Thankfully enough, Bethesda and idSoftware came together to make the simply titled Doom, and it released last year in 2016 with outstanding reviews. You can read the Gamer Assault Weekly Review here where our reviewer Bobby C gave it an 8.5/10. Doom will always have a special place in our very sick and twisted hearts, and we are all definitely grateful for their decision to scrap the old project to make the perfect modern Doom.

About The Author

Ian M
Senior Staff Writer

Ian is a 21 year old small town guy from Pennsylvania. He currently attends Temple University as a transfer student majoring in English. He has been playing and talking about video games since he was three years old starting out with the Nintendo 64. The first game he ever played was Super Mario 64, which he can absolutely destroy and knows every secret. His two favorite games of all time include Legend of Zelda Majora's Mask (N64), and Bloodborne. During the school year he is drowning in school work, and in the summer he takes his time to catch up on his favorite hobbies.