If you’ve seen the teasers for Death Stranding, you already know that things get bizarre. They’re difficult to decipher and incredibly abstract to describe. That’s why in a recent interview with BBC Newsbeat, Hideo Kojima talked about taking unorthodox creative risks to develop his vision for Death Stranding.

According to Kojima, gamers will feel that Death Stranding is “not like anything they’ve played before.” Kojima’s words almost seem to suggest that his latest work won’t fit into previously established video game design and typical genre expectations. Instead, he’s intent on developing a brand new experience. “We want this game to be something that people can get into easily but after an hour or two they’ll start to notice something a little different,” he told BBC.

Kojima gave an analogy of his work to a musical career, where he stressed the importance of adapting and evolving over time. You can read what he had to say below.

Bands that everyone remembers take risks. They constantly change their music from previous albums, adapting and evolving through the ages.

They might lose some fans along the way, but they bring in new ones. That’s the kind of approach I want to take with my new game.

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In the interview, he also talked about what he wanted to accomplish with his studio, Kojima Productions. Although he’s spent a great deal of his career developing the Metal Gear Solid franchise, he urged that his studio will strive for innovation and not to bank on sequels.

We don’t want to be a studio that re-uses assets, ideas or just makes sequels all the time.

We want it so [that] every time someone plays one of our games they’re getting a new experience.

You can take a look at the most recent trailer here. While it’s very cryptic, it gives you a taste of what Kojima envisions.

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Robert R
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