Showing up late to the party is almost always better than not showing up late at all. Case in point I recently got my hands on Mortal Kombat XL. Soon after that I found the hidden gem that is the game’s Krypt mode.The simplicity of the extra mode gives it an abundance of charm. The Krypt manages to feel like an indie horror game without straying from what makes the game enjoyable. While there are a multitude of reasons why the extra mode is a bundle of fun, I will try to do my best to hit the highlights.

The atmosphere is captivating. I started my adventure through the Krypt meandering through a sullen graveyard and before I knew it I was in a castle where the flesh like walls themselves seemed alive with the blood that dripped down them. Each area manages to feel creepy in it’s own ways. The graveyard has all it’s tombstones and fog not to mention all the dead bodies less than a few feet below you and the impending night. The spider cave are absolutely riddled with cobwebs and spiders alike. There are bodies hanging from ceilings wrapped in the cobwebs, egg sacks every where which is certain to fill you with dread if you are like me and absolutely hate big spiders. The caves are also extremely dark which brings a lovely sense of despair to the forefront of the mind as you try to navigate. The sheer scale of the added mode is brilliant as well I have so far found five fully explore able areas that are all unique.

The game play itself never gets dull or boring. While a vast majority of it is just wandering around, the Mortal Kombat developers went the extra mile by making this feel like a stand alone title. They took a simple concept like spending in game currency on rewards and molded it in to something extravagant. I felt like I could stream the game on Twitch for hours on end and never tire of it. Aside from wandering the various locations, players spend the money they have earned to unlock new fatalities, concept arts, etc. The means in which they do this is a tad different depending on the location the player finds themselves in. At the graveyard the player simply needs to walk up to a grave they can afford and purchase it. In the spider caves you walk up again to an egg sack you can afford or the occasional body wrapped from the ceiling and purchase whatever it contains. Sounds easy enough so far, but WAIT! Krypt also features puzzles and items that are required to progress through to reach every single area to find all of the games content.

The items all belong to the main campaign’s characters. In the graveyard you come across the spear head of Scorpion’s chain stuck in what at a glance looked like Johnny Cage’s head stuck in a tree. In the spider caves you find Kung Lao’s bladed hat lodged in the chest cavity of some poor sap. All the items stack in to your inventory and are used to complete various puzzles. Kung Lao’s hat is used for cutting down things that are above you. Scorpions spear chain’s pull you over some of the gaps. Raiden’s staff will teleport you to places. I came across Kenshi’s sword at one point and have yet to figure out where to use it (update it opens a door in the graveyard). I am assuming it may be the one that is needed back in the graveyard to access a lower level but I can’t say for certain.

 

The puzzles in the Mortal Kombat’s extra Krypt mode are very smart. They manage to challenge and respect the player’s expected intelligence level without holding their hand. All the puzzles essentially boil down to having the right item in your inventory at the right time. For instance to unlock the hidden room in Outworld you need to have a certain pendant, to access the underground area in the graveyard (through the door with the warped and spooky faces) you need to find Kenshi’s Sword. The puzzles do get a little more complex later on but it is still nothing too daunting. At one point there is a set of switches in the flesh walled castle that need to be pulled in a certain order. Each switch is numbered and on a wall somewhere in that gory castle is the combination that shows in which order to pull them to open a door. There is one other puzzle I may be a tad mistaken on but, from what I remember, to open a door to a bunch of hidden chests you need to find three distinct items and bring them to the doors. One of them belongs to Ermac, one to Sub-Zero, and one to Reptile (I believe) bring the items to the door and viola you are in free to spend your Koins as you see fit.

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While I am sure it goes without saying, the things you are creeping through the Krypt to buy are in game items. New character outfits, Fatalities, Brutalities, Concept Art and more are all available for those whom are brave enough to walk around the Krypt. If you want to keep some of the fun in the mode present look carefully at each area and systematically buy them. Unless you are following a guide there is no way of knowing what you are purchasing which makes the game more and more tense the less money you have. Fear not if you find yourself low on Koins you have a chance to find chests full of random Koin amounts, discovering new areas and killing enemies get you more currency and for those of you that want to test your luck there is even a gambling element that unlocks after a little bit of playing.

At the end of it all it boils down to this. I would have happily paid the Netherealm developers ten to fifteen bucks for a game like the Kryptgame mode. It’s simplistic horror elements manage to bring forth a worth while experience that a lot of actual horror games flounder on. My time with every environment from the sullen graveyard and the skin crawling spider caves, to the seemingly alive walls of the castle felt meaningful. I was doing far more than just going room to room looking for the cheapest object to manipulate, I was solving clever puzzles, using a smart inventory system full of items that would be meaningful to even the most casual Mortal Kombat player. I highly recommend giving the mode a shot if you have the game, if you don’t go buy it now it’s well worth the money.

 

About The Author

Allen S
Editorial/Reviews Team, Manager

I started gaming when I was seven years old. I started my own game studio when I was twelve, went to school for game design. Now I work here and also on my own YouTube channel