Race For The Galaxy by Temple Gates Games is a unique card based game out on Steam today. It combines the fun of space exploration with the complexity of a player vs player card game.

Cards break down into a few different categories such as military, trading, world building, consumables. They all work together to make game intricate. Different strategies keep the game feeling fresh. The fastest and often times most brutal tactic is the military route, which allows players to quickly conquer new cards in their hand to expand. A world based on science and prosperity is a little slower at growing but can benefit you in the long run by producing mass goods you can sell/discard to get new cards on the field.

At first, being new to card games like Race For The Galaxy I was pushed away by the in-game user interface. The tabs are not labeled so at first, I felt like I was just clicking things and hoping for the best, after playing around for a while and reading the rules to the games a few time I was able to get most of the on-screen actions down.  In the game, actions are done via five tabs on the left-hand side of the screen. In the order they appear on screen: explore, development, settle, consume, and produce sub-tabs will appear as well later on allowing the player to do smaller tasks such as drawing cards from the deck.

I found out a lot more about how the game works by playing a few matches and reading the rules a few times than I did by playing the tutorial. The tutorial made it seem like I had a ton of options on how to win, which to an extent is true. A lot of it was a misunderstanding on my behalf. I originally though if I went a certain route I could win after a smaller set of card placements, but I’ll explain how winning actually works a little later on. There are still a few things I am a little off kilter on the details for, but for the most part, the game now makes a lot more sense. I still don’t get how to tell when certain cards require sacrifices from your hand to play or when I can just throw down a higher level card with no sacrifices needed. That has been my biggest undoing in matches thus far, I play some development card with a four level and  I have to send a certain number of cards to the graveyard. Then a few turns later I play the same level card and no cards need to be thrown out. I’m sure there is some obvious factor I have yet to pick up on, but at least the game tells you when cards have to be sacrificed and lets you choose which ones to toss out.

Winning was a little confusing at first. I originally was under the assumption that game was won by either hitting twelve cards on the field at the end of a turn OR having the most VP chips at the end of the match. That was not the case and during one of the times I went and reread the rules I found out that regardless of empire size, VP (Victory Points) are the only deciding factor. The player with the most wins, unless you are in multiplayer and there is a tie. In that event, the player with the most cards wins. If that doesn’t decide it the players who tie all win.

The game is definitely worth checking out if you are a fan of space, card games, or any sort of strategy games. It is a challenging and surprisingly in-depth card game that die hard strategists will love. As a novice, I grew to appreciate the intricacies that make up the game and over time I wanted to conquer the game. Maybe one day I will build an empire and conquer my foes, but for now, I’m just caught up in the Race For The Galaxy.

Check out the game’s Steam page for the trailer or to purchase: Race For The Galaxy

About The Author

Allen S
Editorial/Reviews Team, Manager

I started gaming when I was seven years old. I started my own game studio when I was twelve, went to school for game design. Now I work here and also on my own YouTube channel