Aven Colony by Mothership Entertainment takes you to far away planets with unforgiving landscapes and temperamental colonizers. Each planet has its pros and cons that make different aspects of the game challenging. For example, one part of the campaign I had so much food that I couldn’t build storage units fast enough… And another, I was repeatedly having to ration food. If you needed nanites, I had you covered, though!

In the campaign mode, you start out with a basic colony that you are expected to help flourish. There are little missions to keep you on track and keep you on the road to colonial success. Sure, you can stray from the path, but it is better to achieve missions and collect rewards than ignoring them completely.

Building fairly easy. Each building has a monetary cost (the in game currency is called nanites), and an energy requirement. If you have the budget and the power, build away! But don’t get ahead of yourself and build more buildings than you have workers. Then you’ll have decreased productivity, making the building more of a hindrance. Eventually, buildings do decay, so that is also something to keep in mind. You have adorable building drones that you can set to auto repair, which was a HUGE help. I never had to worry about repairs; my little tech army was on the case!

Your little worker bees are your beloved colonists. Their main concern is how long their commute is, and that they have a decent selection of food. Their productivity is controlled by their morale, and if morale is low, your buildings are no longer efficient. When the city is no longer efficient, you lose control. When you lose control, you lose the campaign instance.

The planets that you colonize don’t differ from each other all that much. Sometimes you have a couple extra of each resource, or it’s not as fertile of land. That’s about it. There are two seasons on each planet… Not winter, and winter. Random instances do happen based on weather and creatures but the instances are pretty repetitive and not much to worry about.

Gameplay

There are three player types when it comes to simulation and resource management games: the creative type, the winner, and the multitasker. This game will hands down have an appeal to the winning type. The campaigns have a good pace to them and you constantly have a sense of accomplishment due to the various missions.

That being said, the missions are CONSTANT. I feel as if they could be dialed back quite a bit. The rewards for the tasks came in handy depending on the planet (they vary from nanites, to food, to supplies). I was always getting alerts for things that I needed to do, and in most cases, I had already done them. I just collected rewards when they popped up and off I went onto the next task. There is an end goal to each planet, and every time I would complete it before it was even required.

If you’re a multi-tasker, this isn’t the game for you. There aren’t a million things to keep track of and the game is pretty darn linear. Building options are limited, as well as the output of each building. I felt like there was just enough to keep track of. You were never overwhelmed but occasionally had to worry about something here and there.

Trading and immigration were a little wonky to handle. You had to build separate trade buildings for each trade deal. Some of the tradings were requested as a mission, and you couldn’t simply decline it and move on. The mission button was always there, reminding you that another colony REALLY NEEDS MELONS ASAP. Immigration was the same way. Every time my ship would land, I’d get a bubble… And another bubble… And another. More constant notifications. Opening them does NOT make them go away. Yes, I’m lazy enough to complain about having to open an alert and click “okay”. When there are creeper attacks and my rations are low, ain’t nobody got time for that!

Aesthetics and Graphics

This game won’t appeal to the creative simulator player. There aren’t any items to beautify your colony, nor are there any very pretty parts of the game. Visually, you created the same colony every time but made small adjustments due to landscape type.

Visually, though, I found the game pretty pleasing. If you zoomed in closely you could see a lot of detail in each building, and the grass swaying in the breeze. Every building has enough visual changes that once you play for a while, you can easily tell the difference between everything.

My biggest complaint as far as visuals were the tunnels. Sometimes they were just plain hard to see when building which threw me off in the beginning. This game has about 50 shades of gray, and in winter, add ten more shades of it. Eventually, your colony ends up as one large gray blob with an occasional dash of yellow and green.

Atmosphere

I have to say, the atmosphere was great in Aven Colony. Clicking on your colonists gave you a sassy message if they weren’t happy, or a cheery ” ‘Ello Govnah” if they were happy with life. Your “coworkers” that were pretty darn amusing with their banter and I never got tired of them popping in and out of things.

The interface of the game was very well done. It was very tech-y looking, which felt true to the genre, but wasn’t overwhelming or cluttered as some simulators can be. Especially with the sci-fi genre, people try to overload with tech which just isn’t necessary.

Very rarely will you feel stressed out playing this game, which makes the game pretty enjoyable for me. Just sit back, relax, and let your little colony grow into a booming planetary metropolis!

Overall

Aven Colony was delightfully simple, and I loved it. I know that I picked this game apart detail wise, but I got so carried away with playing one night that I forgot to write the review. By the time I looked at the clock, it was an hour past my bed time.

The developers really put effort into little details and set the atmosphere really well. The hues and the soundtrack made you sit back and relax the majority of the time. The occasional instances were repetitive but still gave you something to mini panic about.

If you’re looking for a fun little PC simulator to power through after work, this is the game for you! I’m looking forward to (hopefully) additional content and new story lines in the near future. Aven Colony will definitely be a game that I keep tabs on!

 

Aven Colony Review
The Good
  • Relaxing
  • Very detailed
  • Great atmosphere
The Bad
  • Not quite enough content
  • Repetitive
  • Notifications galore
8Overall Score
Reader Rating: (0 Votes)
0.0

About The Author

Lexie P.
Editorial/Review Staff

Lexie's love for video games started early when she was rarely seen without her GameBoy, and traded Oreos with the neighbor kid to play his N64. Throughout the years Lexie has developed into a PC gamer, specializing in horror and MOBAs. She has been a game writer for a few years now and has previously worked at PAX West.