Dual Universe by Novaquark is truly the space MMORPG you have always dreamed of. There are no boundaries, no rules, and no limits as to what you can do. It is pure freedom within a massive universe that potentially millions of people can be a part of all at once.

Last year at PAX West, I interviewed Jean-Christophe Baillie, the founder of Novaquark, and this year I was fortunate enough to interview him again. After a wildly successful Kickstarter ($7.4 MILLION RAISED) I was really excited to talk to discuss how far Dual Universe development had progressed and the growing community behind it.

To put it simply, the point of the game is to do whatever you want…In space. You can explore, craft, battle, visit with other players, the universe is your space oyster. There will be safe zones if you choose to hang back and chill with your guild, or you can bravely venture off into unknown territory looking for adventure. Be warned, those areas won’t be as friendly.

The crafting is pretty realistic. Everything that you can build will take a certain amount and type of resources that you collect throughout your adventures. Some resources will be rarer than others, and you’ll have to risk it to get that rare biscuit. ‘Core units’ are what you use to begin building. From there build away, as long as you have the stuff to do so! Ships will be impacted by physics, need fuel, etc.

As for gameplay development, the game is still exactly what was promised. When you offer an endless universe of possibilities right off the bat, it is pretty hard to top. This was, is, and will always be, an unlimited MMORPG. The pre-alpha, only available to backers of a certain level, will soon be given 12 planets to run wild upon.

Dual Universe can be played solo, but it sounds like you’ll benefit from having friends. There is already a buzzing community of thousands, with guilds recruiting new members left and right. According to Baillie some guilds have already created constitutions, goals, and have set up voice servers to get to know each other.

Currently, the two largest communities are the Terran Union and the Band of Outlaws. The Terran Union seems to be the lawful good of Dual Universe. Their about section states they are “constantly striving to provide the best environment and experience for all of our citizens, allies, and corporate partners.” On the other hand, the Band of Outlaws’ about section states “Our goal is to always enjoy the game, and to knock over as many sand castles as we can.” Looks like we’ve found the chaotic neutral to balance things out! Baillie explained to me that there WILL be battling. If Terran Union has a city on a planet, Band of Outlaws can attack them… Will they get very far? Maybe. It depends on how good the Terran Union is at watching their colony. Maybe they’ll have their own military force and patrols? Who knows?

My favorite new feature within the game is programming. Yep, you heard that right! Users will be able to set up computers and program different tasks. One of their examples was a team member made the beloved game Breakout on an in-game screen. The systems are pretty noob friendly, so there isn’t much to worry about. Odds are you’ll also have someone in your guild that knows how to set things up.

Dual Universe pre-alpha goes live on September 30th, and there are already people ready to get playing. When the official game is released, it will be subscription based. Every month you can pay for your time, or cancel, which is a pretty simple system. If you are successful enough in the game, you can pay for your subscription with in-game currency. This is a great option for those that want to escape reality on a regular basis, but are on a budget.

I absolutely cannot wait to see what Novaquark does with this game. Until next year, Dual Universe!

About The Author

Lexie P.
Editorial/Review Staff

Lexie's love for video games started early when she was rarely seen without her GameBoy, and traded Oreos with the neighbor kid to play his N64. Throughout the years Lexie has developed into a PC gamer, specializing in horror and MOBAs. She has been a game writer for a few years now and has previously worked at PAX West.