Video game trilogies are great, it shows that a franchise has become so popular that publishers are willing to invest into 3 games thanks to a large robust community. While trilogies have their high and low points some end with such a catastrophic ending that it leaves a hollow feeling of despair within the gamer. Feeling betrayed as the franchise they dedicated so much time and effort ends not with a bang, but a whimper. Here are the five worst video game trilogy endings.

Number 5 – Batman: Arkham Knight

The Batman Arkham franchise started off strong, quickly becoming a primary example of how a superhero game should be made. Both Batman: Arkham Asylum and Batman: Arkham City astounded gamers by combining a robust combat system, which would go on to be used by other developers, with Batman’s lore. Unfortunately, Batman: Arkham Knight would become the least favorite of the franchise for some.

While not a horrible game the game had a lot of issues, especially on the PC side. The biggest mystery, The Arkham Knight’s identity, was quickly solved by anyone familiar with Batman. Lets not forget the clunky and forced use of the Batmobile, which made specific segments feel like an escort mission. The ending was completed with an open-ended feeling, leaving room for another Arkham game and not suited for a trilogy ending. Hopefully, we’ll see Batman return because Arkham Knight wasn’t the best ending for this franchise.

Number 4 – Lightning Returns: Final Fantasy XIII

Final Fantasy XIII was one of the poorest Final Fantasy games to release. With most of the game having the player to endure a long tutorial, offering a small open area to explore full of mediocre side missions, and home for one of the most annoying characters ever made. Final Fantasy XIII-2 fixed a lot of the issues of the first game offering more freedom and a better story and a well-written antagonist named Caius Ballad. Final Fantasy XIII: Lightning Returns would take a massive step backward.

The game offered a timed system where the player had to save enough souls during a specific set of days by completing quests. This would force the player towards a mad dash from one place to another trying to complete as much as possible. Increasingly annoying was the poor story which was summed up to “it was God’s choice” for many of the problems that came up. The combat system was much more difficult than previous games but compared to the Final Fantasy Type-0 and Crisis Core: Final Fantasy VII, which released before Lightning Returns it was lacking in freedom; specially maneuverability. The ending itself made less sense and can be summed up to a deus ex machina. Much of the game didn’t make sense with much of everything being whittled down to God’s will.

Number 3 – Fable III

fable 3

Every Fable game that released was promised to have a lot more than the final product did. Peter Molyneux’s Fable III was no different with a shallow and short campaign. While the world was fun to explore and some of the side missions were entertaining. Ultimately long loading times and poor multiplayer trading mechanics made this installment another mediocre fantasy game. And the ending, well either everyone lived or died and it didn’t really matter.

Number 2 – Mass Effect 3

After saving the Milky Way galaxy twice Commander Shepard’s final adventure, Mass Effect 3, was supposed to end the franchise on a high note. With each previous entry combining exciting gameplay with an intense choice-based story that shifted based on what path you took many were thrilled to see how the journey would end and then immediately angry. The aftershock was monumental with fans heavily criticizing BioWare’s Red, Blue, and Green light show. For many, the original ending lacked any solid conclusion for everything that transpired throughout the three games or in the current game.

The outrage reached such acclaim BioWare released a revised version of the original endings. The new endings were much more popular than the previous one but the vexation it caused won’t be forgotten. At least it was better than Mass Effect: Andromeda.

Number 1 – Halo 3

Halo was the primary reasons to buy an Xbox and delivered an outstanding single-player experience. Halo 2 would continue the momentum set by the first game by introducing boss battles and the ability to play as the Arbiter, the commander of the Covenant army that Master Chief fought in the first game, giving players a new perspective of the enemy they were facing. Halo 3 went on to take a huge backstep.

Removing both boss battles and the ability to play as the Arbiter Halo 3 took everything that made Halo 2’s campaign amazing. Bungie added salt to the wounds by adding a re-enactment of the final diving sequence of the first game with a different coat of paint as the finale for the Halo trilogy. The final chance player’s had to fight the Gravemind and Bungie decided to rob Halo fans of it. The joy this trilogy brought me was immediately stripped from my heart when I was realized this was the ending of the trilogy.

Are there any video game trilogies disappointed you? Let us know in the comments below!

About The Author

Adam S
Sr.Staff Writer

Adam is a Senior Staff Writer for GamerAssaultWeekly with over 5 years of experience in writing and is completely obsessed with video games. He holds a BA from Brooklyn College and lives in NY.

  • ThePreciseClimber

    Personally I would ignore “trilogies” that are just anthologies that consist of three stories, like Fable.
    I would instead put Gothic 3 on the list.
    In my opinion, a proper trilogy needs to have a continuous story. It can’t consist of three unrelated stories that are only connected by the universe they share and a couple of references to previous plotlines.

    In the Arkham series, Arkham City was caused by the events of Asylum and Knight was caused by both Asylum & City.