Less is More

Morphite is an indie game that came out not too long ago that has a heavy focus on space exploration. The studio claims to have taken influences from several games; Metroid Prime, Ratchet and Clank, and Turok. They definitely make those aspects apparent. The armor and gunplay the main character has seems to be the heavily influenced Metroid aspects. The dynamic the main character, Myrah, has with their sidekick is very much the dynamic Ratchet and Clank had, where they sass each other and get along swimmingly. The Turok aspect is shown when facing the larger animals and bosses. Wherein some of the bosses are in the arena-style areas and epic music is playing and it works really well even in the low poly style Morphite has.

The characters and story to Morphite is a pretty solid one despite its low poly design. The voice acting is pretty well done for being an indie game, you can tell the studios, Crescent Moon Games and We’re Five Games, put a lot of care into that aspect as well as many others to the game. The main story follows Myrah as her and her robotic cat partner look for this rare element known as Morphite. Myrah wants it just to make a better life for those around her but soon finds herself wrapped up in a conspiracy when mercenaries show up on one of the planets she is on and chase her away. From there she tells her relative back home about what happened and he, of course, starts acting a tad shady about the whole ordeal. All of that, of course, pushes the heroine on to explore and delve more into why they would want the rare element. I will say this for Morphite’s storytelling it made me care a lot more about a robotic pug in five minutes than I have about most characters in video games this year.

The Journey of Mr. Puggles

The gameplay is downright addicting. There were many times I caught myself kind of just wandering planets and scanning everything I could find, perfectly content and happy. Each planet is procedurally generated and that helps keep the feeling fresh even hours into it. The plant and animal life differ on each planet which means updating the codex and gathering resources never gets tedious. In some games of similar nature, you typically have to wander far out into the solar system to keep finding new items. On every planet I visited in Morphite I kept finding new things so that almost childlike sense of wonder that came with booting up the game for the first time was always present.

The game isn’t without its quirks and glitches. There were a few spots where I could straight walk through huge rocks, it wasn’t game breaking or anything. It was actually quite amusing because if a creature was chasing me the A.I. would get confused when I disappeared into the rock. Players could also jump up rocks and mountains, similar to Skyrim. Unlike Skyrim though, the jumping in Morphite could be taken advantage of to skirt around the area. Take for instance you are on the ledge of a mountain and there are a ton of enemies below. If the player is careful enough they can kind of hop along the edge of the mountains and avoid the enemies below.

The A.I. in the game isn’t perfect, trying to scan some of the animals takes a bit of finesse. I often found that I had to corner animals and hope the scan finished before they got loose again. Sometimes it required me to chase them into a lake so I could swim under them and attempt a scan just so I could get them slow enough. It wasn’t a huge annoyance, in fact, I found myself laughing more than anything when it happened. Another thing that sort of seemed like a reoccurring problem was how quickly the ship ran out of gas between planets. Say you have to get to a mission five or more planets away. Odds are you are going to have to stop multiple times on the way there to refuel your ship. It’s a mechanic I am guessing was implemented purely to encourage more exploration in between story missions, but it kind of got in the way of trying to get through the narrative. I am currently unable to continue the game until I find a way to resist the heat a planet produces. In fact I died as soon as I landed from the heat, however, I used all my resources getting to the planet and am currently limping around trying to find an upgrade terminal that is typically hidden throughout the world. I know where one is, on the opposite side of the freaking galaxy, but since I don’t have a way to get enough gas I am spending all my time scouring small planets trying to find another way to level the suit up.

Random events occur when flying the spaceship from planet to planet. It works similarly to Mass Effects ship dashboard, allowing players to fly between planets and what have you but there are new layers to the ship dashboard in Morphite. That’s mostly due to the fact that you can walk on any planet in the game. You don’t have to just sit there idly and scan the planet if you meet the requirements to land there and not die immediately, by all means, go crazy. Other ships can also attack you during these random events I mentioned a bit ago. The fight controls aren’t the best in the world. They seemed a little hard to get the hang of and I often found myself turning the opposite direction of what I was trying to do. The checkpoint I was placed at though was mercifully just before the fight, giving me the option to turn and burn the other direction. Upgrades to the ship help with those random events, switching the controls around a bit helps as well.

At the end of it all, Morphite is a rough cut hidden gem on the indie scene. It offers some fantastic storytelling alongside decent gameplay that will keep fans occupied for hours on end. It kind of reminds people to enjoy the little things in life; scanning flowers, enjoying the wildlife, panicking because you lost the robotic pug literally five minutes after your character said you wouldn’t let anything bad happen to it. Grab the game now for about fifteen bucks on your platform of choice.


Morphite Review
Mr. Puggles
  • Well done story and characters
  • Addicting Gameplay
  • Never feels stale or boring
  • Space ship controls make fighting annoying
  • Run out of gas quickly
7.5Overall Score
Reader Rating: (1 Vote)

About The Author

Allen S
Editorial/Reviews Team, Manager

I started gaming when I was seven years old. I started my own game studio when I was twelve, went to school for game design. Now I work here and also on my own YouTube channel