Back in college, Star Wars Battlefront 2 was the LAN game that triumphed over the rest in my dorm. I was with all kinds of nerds just like me, and we gamed quite a bit together while we still could. Now, several years later, we can do it all again. EA has put out a new version (same name) of Star Wars Battlefront 2, and it finally is the callback we’ve been looking for. With solid gameplay, fun and balanced maps, and difficult to master yet fun Space battles, this game has it all.

Wow Factor

This weekend I got my hands on the Star Wars Battlefront 2 beta on PC, and the entire thing blew me away. From the graphics to the sound, to the balance and quality of the overall game, I was very excited to see the state it was in. Many people had issues with the first of the new generation of  Star Wars Battlefront games, but it seems EA has finally listened to its customers and upped its game. With the original, few maps were released initially, space battles were not a thing, and overall the whole game was limited. But now, each of those concerns is done away with.

Teased to have a total of 11 maps at least, and possibly more, there is a lot more variety to the new Battlefront 2. Possibly the most standout part of the new game is the audio. As a big fan of the movies, I was thrilled that I could identify a vast majority of the vehicles and weapons based on the sound. From Jango/Boba Fett’s Slave 1 and it’s Seismic Charge, the roar of an X-Wing’s lasers and the scream of a TIE Fighter, I knew what was happening in space. Even on the ground, I heard the hum of a lightsaber and knew to run, and could identify Stormtrooper’s blaster rifles as the iconic sound from the movies.

Objectives For The Win

Most games have a multiplayer these days. Some of them have an objective, but they all seem to have a problem getting people to play the objective. Battlefront 2 is no different, but at least EA has made strides to make it very beneficial to play the objective. In the open beta, three game modes were available. In them, people seemed to focus on the objective in only one of them. First is the Starfighter game mode, where ship-to-ship combat was the focus. The point was to take out or defend transport massive starships, but to do so your fighters had to soar around and fight back the enemy. Unfortunately, it seemed the majority of people focused only on the combat and not much on the objectives. This made for fun and exciting ship to ship combat, but rather frustrating when attacking the objective and having no other ships covering your six.

With the “Strike” game mode, the focus is infantry objectives. For the Beta, the mission was for the First Order to retrieve a package from Maz’s cantina. While the First Order side would often have one or two people trying to grab the objective, I found that most of the team ignored that one person and just was shooting the enemy. I made a point to grab the package and seek out groups of allies, only for them to scatter once I got near them, with each running off to fight somewhere else. During the entire beta, I never saw a team extract the package.

The only game mode that saw active objective play was “Galactic Conquest”. This map in the Beta was the CIS attacking the Republic and attempting to take the Naboo throne room. Finally, in this mode, the focus was attacking the main MTT transport before it reached the gates and furthermore defending the throne room. Each time, the map forced players into a relatively linear area where they had to defend the objective in order to play. While on this map it was effective, I’m not sure people will continue to play as the mode dictates, and not devolve into a random skirmish in other maps. The good thing is that the game makes an effort to rally around the objectives, but in the end, you can’t force a horse to drink. If players want to just randomly shoot, then they have every right to play how they wish.

Squelch the Pay to Win

A few players have been concerned about the possible “Pay to Win” aspect that might be introduced with the battle cards. Players will have the option to purchase cards when the game comes out, but not individually. They will only be able to purchase card packs, which contain a random assortment of upgrades. These players might get a small boost right out the gate, but casual players too can get good upgrades by merely playing the game. As such, I was able to get an Epic card that was a great benefit in only my third pack I unlocked using in-game earned currency. Players might put a lot of money in to get these, but everything is random. From what the beta shows, they’d need to put in a substantial amount of money to merely get chances at upgraded cards for their gameplay.

Overall Impressions

Each of the modes available, the different mechanics, and the overall game feel very solid. Each part of the game modes was simple to pick up and understand, with no struggle to understand where and what to do. Movement, fighting, aiming, and the like were all very intuitive and smooth, and adjustments to the default controls were easy. When all is aligned, the fun factor is very high on Battlefront 2, and it felt great getting to play in the Star Wars world of which I’ve been such a long time fan of. From the onset, I was nervous that Battlefront 2  would mirror the Battlefront from 2015, but I am greatly relieved to report that it is what the first should have been, and more. Hopefully the full game continues the positive trend of the Beta!

Have you played it yet? If not, hurry up! EA just announced the Beta would be extended until 10/11/17 on PC, XBox One, and PS4! Download it for free and try it yourself!

About The Author

Bobby C
Director, Editorial/Reviews

Bobby C is a veteran FPS and adventure gamer, starting with the NES and Super Mario Bros. The game that really started his love for the FPS Genre was Goldeneye for the N64. Since then, the love grew. From casual, to semi-pro COD with Modern Warfare 2 and 3, and back to casual, it’s a bad week when there isn’t at least 15 hours of games played.