Assassin’s Creed Origins takes the player back to ancient Egypt where the foundations of the Brotherhood of Assassins were established. Taking a lot of risks Assassin’s Creed Origins changes the established formula from past games in the franchise while delivering a refreshing experience from the series norm. A new RPG system, hitbox combat, and the unified open world give the game a stellar presentation that stands out from past adventures.

Lots of Adventure

Assassin’s Creed Origins has players in control of Byrak, a Medjay ranger who embarks on a quest for revenge against an order that predates the Templar Order. Traveling throughout various locations of Eygpt in 49 B.C. during the Ptolemaic Period. Cleopatra has been removed from power by her brother and now seeks to reclaim her throne, with Bayek’s help, by killing significant figures that effect present-day events.

Assassin’s Creed Origins bleeds the line between sequel and prequel by providing the edifice that would become the doctrine for every Assassin in the Brotherhood. While most of the cast focuses on significant figures like Cleopatra and Julius Caesar, Bayek remains the most important focus. Bayek is brash but humble, placing tremendous faith in his beliefs such as his religion and duty as a Medjay. Those who’ve played past Assassin’s Creed games will see a lot of Bayek’s  ideals in other Assassins, even Shay Cormack. While he doesn’t have the same interesting persona as Edward Kenway he was more memorable than Arno Dorian.

The environment in Assassin’s Creed Origins is absolutely breathtaking. Small details such as sand bellowing up from your feet and tiny particles of dust floating in the air give the entire world an almost life-like look. At first, the world seems intimidating, with giant areas of the map darken and large amounts of time required to just travel to these regions. Every new area has something distinct about it and the AI plays differently depending on each area, such as bandits waiting in the trees in areas with lots of foliage and hyenas traveling in packs in the deserts. Fortunately, there are a lot of fast travel points and load screens are quick. If you plan on traveling from one region to another you can do so without having to endure a loading screen.

Let’s Try Something New

Enemy behavior has dramatically changed from past games. Now they act independently instead of a unit, making for dynamic battles. Instead of simply attacking enemies a hitbox determines how lethal each attack will be, such as shots to the head yielding more damage than body hits. In some cases mini-bosses called Phylakes will appear, these are difficult enemies with unique names that drop powerful equipment.

Weapons and armor play a much more major role in Assassin’s Creed Origins with different equipment bearing varied stats. Some weapons contain unusual bonuses and types of weapons are much more beneficial than others. For example, Predator Bows are great for long-range combat but lack the rapid-fire you get from shot bows. Switching and altering different types of weapons is essential since human enemies and animals are weak to specific types of weapons.

Equipment and armor are frequently granted through chests and enemy drops. Gone are the large amount of enemy chest that is full of supplies and coin. Instead, players must earn raw material for upgrades through hunting and dismantle old equipment. Microtransactions are available for those who wish to hasten the process by providing raw material and exclusive cosmetic items, which seems unfair. Seeing that someone could easier unlock all the raw material necessary to give Bayek a fully upgraded quiver, melee damage, and health by paying for it was dishearting.

Getting Stronger is a Pain

This can lead to a lot of grinding. While areas are locked behind powerful enemies your lack of equipment can also be a handicap. Since things drop relative to your level items can be obtained generally easily but collecting raw material is another story. The large of amount of material required to upgrade Bayek’s health, ammo, and melee damage can eat up hours. In addition, leveling up becomes much slower after level 20 requiring large amounts of time dedicated to simply getting to the recommended level requirement.

Bayek has 3 branching skill trees that include stealth, combat, and hunter. The entire tree intersects with one another allowing for multiple skills mixed into each branch. While some skills should be mandatory, such as switching weapons in-game, others grant powerful and useful bonuses such as increased experience and unique attacks.

The biggest change to Assassin’s Creed Origins is the elimination of one-kill assassinations. This complements the new leveling system, meaning that high-level enemies cannot be killed with one hit. Now players must gain levels and upgrade their equipment to take on strongest enemies if you fail significant targets can return with added protection or leave the area entirely. Auto-fail stealth missions have been removed so players don’t have to worry about running into area fully ready to kill everyone.

Gone are is minimap and instead, an Eagle is provided to survey the area. Players use Bayek’s Eagle to highlight enemy locations and attack when upgraded. It’s an excellent addition, providing a full bird’s eye view of the entire area. Best of all you can use this skill to gain an exact location of important areas when missions give you a general area of where your target is.

A New, Better System

The new action-RPG system artificially blocks accessing new areas, to a degree. Each area has a specific recommended level and if you attempt to take on these foes, especially ones with a Skull marker, death is certain. Thankfully, the checkpoint system is forgiving and generally, you’ll be placed back in the same area where you were killed.

There’s a lot to do in Assassin’s Creed Origins with side missions having the player explore uncharted areas outside the main campaign. This can feel overwhelming at times especially since missions can lead you across the wide open map. What I did find vexing was the case solving missions. Using a version of the Eagle Vision that works like a pulse small triangles appears that highlight lootable items and areas of importance. The problem is that these triangles are so small and colored with a dim hue that it made locating them difficult.

Fortunately, the 100% syndication has been removed. This means players don’t have to adhere to specific rules during each mission. This creates less tension of how to tackle missions, giving the player free roam. Stealth has become more unfavorable giving the extent animation of hidden blade kills compared to other games in the franchise. Multiple times I was caught because Bayek took longer to perform a stealth assassination than Ezio or Altair.

Climbing has been improved dramatically, making it the best in the series. Before questioning where you can grip onto was a constant annoyance, in Assassin’s Creed Origins that isn’t the case. For the most part, almost anything can be climbed on and rarely did I find something was unclimbable. Giving that game’s large amount of rocky terrain this was absolutely amazing.

As with other open world games you can expect a few glitches and issues. While nothing significant happened my game did crash several times during important scenes, causing me to repeat the same mission over again. Missions do tend to repeat themselves, with different variations, such as escorting, killing important leaders, and finding significant clues. While the context changes missions tend to follow the same patterns.

You will travel outside the Animus in the modern era. These sequences are just as dull as the previous games following Assassin’s Creed 3. You’ll temporarily control a character within a finite space within a linear section. While it’s more entertaining than the previous iPad carrying employee from Abstergo building it’s still nothing compared to Desmond’s sequences.

Assassin’s Creed Origins is a refreshing take on the Assassin’s Creed franchise that offers one of the most densely packed adventures in the franchise. The new action-RPG take is much more refined and rewarding than the previous systems and the enemy AI has shown to be much more challenging than any other arrangement. Exploring the vast open world constantly delivered new missions and areas worth exploring, either for hidden treasure or just general interest.

Assassin's Creed Origins Review
The Pros
  • Stunning and Densely Pack Open World
  • New Action-RPG System
  • Hit Box Combat System
The Cons
  • Repeating Mission Structure
  • Lots of Grinding
  • Pay to Speed Up Microtransactions
9Overall Score
Reader Rating: (1 Vote)

About The Author

Adam S
Sr.Staff Writer

Adam is a Senior Staff Writer for GamerAssaultWeekly with over 5 years of experience in writing and is completely obsessed with video games. He holds a BA from Brooklyn College and lives in NY.