2017 ended on a negative tsunami with games like Star Wars Battlefront 2 creating artificial barriers to encourage the sale of loot boxes and Bungie and Activision stirring up new controversies surrounding Destiny 2’s in-game monetization systems. Surprisingly, Monster Hunter World doesn’t include a loot box or microtransaction system. Producer Ryozo Tsujimoto explained why the system wouldn’t work for the game.

Tsujimoto spoke to Trusted Reviews that Monster Hunter World wouldn’t work with a loot box or microtransaction system. The game is about working together and defeating challenging foes through studying the creature and learning their weaknesses. Using a system that would make the process easier for the sake of profits would destroy the flow.

This is a co-op game and you’re going out in up to four-people parties. The idea is that there’s a harmony in the four players going out and you’re going to get on well together. If you feel someone hasn’t earned what they’ve got or they’ve got a better weapon just because they paid for it and you worked for yours, that creates friction.

We want to make sure nobody is under the impression that, because it looks like the kind of game where you might have loot boxes, they definitely aren’t in there.

Tsujimoto explained while equipment does play a role in the power of one’s character, it’s only a small part. Skill and understanding play a vital role in being successful, and using the most powerful equipment will not yield success.

“Even when you get to a certain wall and you’re like ‘OK, I’m 10 hours in, I suddenly have a monster I can’t beat’, it’s not about ‘well I’ll just throw a bit of money in and I’ll get better gear to do it’. What we want you to do is go back to your house and be like ‘well, I’ve been using the great sword, maybe I need to use the dual blades for this monster.

“We want you to go in and, through gameplay, find out what’s causing you to hit this hurdle and figure it out. Whenever you get over that hurdle by yourself, it’s such a great feeling, why would we let you skip that just to make a bit of extra money? It doesn’t make any sense. There’s no way we would interrupt that flow.”

It’s relieving to see developers producing games without microtransactions. Considering how much backlash microtransactions have faced in the recent month, having a game free from this system will clearly generate a lot of positive reception from gamers, especially a multiplayer game.

Monster Hunter World is set to release January 26th for Xbox One and PS4. The PC version will release in Autumn 2018.

About The Author

Adam S
Sr.Staff Writer

Adam is a Senior Staff Writer for GamerAssaultWeekly with over 5 years of experience in writing and is completely obsessed with video games. He holds a BA from Brooklyn College and lives in NY.