World of Warcraft 7.3.5, the latest patch for the renowned MMORPG has gone live and added quite a bit to the game in the process. The most notable thing the patch has added is that, following Blizzard’s promise to do so at Blizzcon 2017, level scaling has now been added to the entire game.

Level scaling was a new mechanic that was introduced in the Legion expansion, which allowed players to take on the new zones in the Broken Isles in the order of their choosing, as the quests and enemies would be adjusted to suit what level they were. With 7.3.5, the same will now apply to the games other existing regions, permanently changing the way both new and old players quest and level up.

Here is a more detailed list of what else WoW 7.3.5 also has up its sleeve:

  • Every zone in Kalimdor, Eastern Kingdoms, Outland, Northrend, Pandaria, and Draenor now use the level scaling system introduced in Legion.
  • The beloved Wrath of the Lich King raid Ulduar is returning via a time travel mechanic. Players who partake in the raid will be scaled to level 80.
  • Players who have completed Antorus, The Burning Throne will now have access to a new questline which will take them to the region of Silithus.
  • A new 10v10 king of the hill battleground, Seething Shore, has been added. The premise of the battleground revolves around the Horde and Alliance fighting over a precious resource known as Azerite. Seething Shore will be available to players as the story of the Silithus questline unfolds.
  • Arcanomancer Vridiel can give players a token that transforms into a legendary item from Legion in exchange for 1000 Waking Essences. In addition, you can also return to Vridiel to upgrade the legendary items you already have for 300 Essences. And activities now award six times as many Essences as before.
  • Combat resurrections mechanics in Mythic Keystone dungeons now function similarly to how they function in a raid encounter.
  • Holiday dungeons are now available to all players level 20 and up.
  • The S.E.L.F.I.E. camera is now easier to obtain and features all-new backgrounds (which players will have to figure out how to unlock.)
  • Achievements related to the Ulduar raid have been altered to coincide with its new difficulty.
  • Tweaks have been made to class abilities.
  • All dungeons now reward personal loot.
  • Uncommon, Rare, and Epic quality items now have the same potential item budget at every item level.
  • Toys that cause players other than the caster to take involuntary action now no longer function outside the caster’s party or raid group.
  • Accounts protected by an Authenticator and Blizzard SMS Protect gain four extra backpack slots

The entire, unabridged patch notes posted by Blizzard can be found here.

About The Author

Noah Dominguez
Jr. Staff Writer

A lifelong gamer who got his start playing Spyro the Dragon, Trap Gunner, and Medievil II on the original PlayStation (and has been impatiently awaiting Medievil III ever since), as well as Sonic the Hedgehog on the Sega Genesis. Now has a penchant for games with compelling stories, but still spends way more time playing Tony Hawk games than any one person should and could listen to their soundtracks all day long if need be. Has worked as an online writer since late 2016, giving his take on video games, movies, television shows, comic books, and the like. Currently waiting to be cast in a 21 Jump Street revival TV series.