Fe (pronounced FAY) is a unique, stylized platformer that brings an eccentric art style with the fun of an old-school 3D platformer. The developers don’t give players a lot of information in regard to gameplay, instead, players experiment to figure out how to play the game. Fe was released on all modern platforms, but PC players, of course, get partial enhancements.


In Fe, the player takes control of a unique animal that can communicate with basic plants and adolescent animals in the game. As the player progresses they will achieve objectives that give them multiple ‘voices’ in which they can communicate with a wider variety of plants and the adult animals in the game. Different animals can help the player in several ways; for instance, deer can be used to traverse the landscape, while birds will carry the player higher to altitude areas not accessible from the ground.

The various plants in the game also have specific roles. For instance, orange plants can be used to gain altitude for gliding around the map, yellow plants drop a projectile for the player to use and some purple plants will release spores that create a platform for the player. There are bushes scattered all around the map for the player to hide in as there is no attack button for the enemies of the game. The player will need to use stealth and the environment to overcome enemy encounters, such as hiding in a bush close to an animal and call out to the enemy, which will cause the animal to attack and defeat the baddies.

Graphics and Artstyle

Let me just start off by saying that the graphical options for Fe on the PC are very limited, this is most likely due to the specific art style the game has. Anti-aliasing, Ambient Occlusion, Low-Quality Particles, Vignette, and Vsync have simple on or off toggles. Players pick their resolution on a slider which seems to be a nuisance creeping in PC games; players should be able to pick their resolution via a drop-down menu. Finally, players adjust music and effects via traditional volume sliders; players can also toggle whether they would like to share usage data with EA.

Navigating the menu is straightforward via the keyboard, thanks in part to the limited amount of options that can be altered, though no mouse support for menu navigation is an annoyance that seems to infect all EA-published games.

The graphics of Fe are fantastically stylized that are on par with the game Journey, one of the best art styles to date. As players move about different areas of the map, the primary colors associated with each area will blend into each other and seamlessly change. The level design gives the feeling of a thick forest with some rocky outcrops that also lead to a dense jungle all interconnected with one another via caves and chasms. As players gain new abilities traversing the map, they will want to revisit previously explored areas as parts of each map will be inaccessible the first time through, similar to games like Metroid, Symphony of the Night and Axiom Verge.

There is an un-narrated story beneath the exploratory gameplay; players can find blocks that reveal the story from the enemies’ points of view. Despite revealing and playing the exceptional cinematic sequences, the story of Fe remains a complete enigma. The story being a secondary concern for a game like Fe is acceptable from the developers, as the fun gameplay is plenty to keep players entertained.


Players on PC have the option to use keyboard and mouse or a controller with Fe. The keyboard can be frustrating at times, where it appears keystrokes are not being properly registered with the game, causing the character to appear stuck or completely non-responsive. The mouse is smooth and functional when operating the camera; however, with gameplay elements such as communicating with flora and fauna, the mouse is headache-inducingly difficult to use. PC players will want to use a controller as it seems Fe was designed with a controller at the forefront.

When using a controller with Fe, the controls are much smoother and better suited for a platformer. Joysticks move the character and camera while face buttons allow, jumping and gliding, as well as picking up and throwing objects. The left trigger zooms the camera to focus the aiming of projectiles while the right trigger is used to communicate with plants and animals. The left shoulder button or the d-pad can be used to switch communication style while the right shoulder button brings up a map for the player.



The communication mechanics in Fe are great in concept, but appear to be dodgy as the player will need to use the pressure sensitivity of the right trigger (or move the mouse up/down with the slightest movements) to sync the ‘voices’ of the player character with the plant or animal. Players will spend a lot of time pressing the trigger too firmly or not giving it enough pressure. Cursing will certainly ensue when players almost complete the connection, only to have it fail with one of the aforementioned scenarios. Though the initial attempt at syncing voices is frustrating, once a voice is learned, it can be used with ease to interact with objects in the game.

Some added frustration can come in the first hour for the more impatient player as Fe gives very little information to the player. The player is provided the barest of basics when it comes to learning mechanics and navigation. The trial and error element of the gameplay works well for Fe as it is such a magnificent looking game that will leave players astonished.


Players will need to collect crystals to gain new abilities such as climbing trees and gliding. Gliding is one of the finer aspects of the game and after unlocking the plants that release air streams, one can traverse an area in quite an extraordinary fashion. Gliding around the different areas of the map, combined with the gorgeous scenery, and you will find yourself spending hours traversing the map and admiring the artistry combined with a fantastic soundtrack.

The violin-heavy music of Fe is well suited for the game, as it changes signature and tempo based on the situation presented to the player. As players are sneaking their way around enemy encampments, the music will take a more foreboding melody. While exploring and gliding across the map, an adventurous melody will accompany the player, enhancing the excitement of unlocking the world.

Fe is a daring game that combines captivating graphics, enhanced by an excellent soundtrack, and the exploratory charm of old-school platformers. Keyboard and mouse controls could be improved, but when plugging in a controller, the game plays almost flawlessly. Initial communication with objects and animals could be better detailed, but even with its minor flaws and gameplay/story presumption, Fe is a fantastic game that will entice players to get lost in its wonderful world.

Fe Review
The Good
  • Stylized Graphics
  • Gameplay
  • Soundtrack
The Bad
  • Keyboard Controls
  • Enigmatic Story
8Overall Score
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About The Author

Christopher T

I'm an old timer that started in 1988 with Tempest at the Disney arcade; in 1989 I was given an NES with Contra and Super Contra, thus sealing my fate forever. I moved onto the Genesis, followed by the original PlayStation, PC (mainly just for DOOM) and the N64. I got a launch day PS2 settling for the PlayStation family of consoles until 2015 when I renewed my interest in the PC world. Outside of gaming, custom PC water cooling and car parts are life.