Chucklefish, publisher of the wildly-popular indie title Stardew Valley, has released new details about the new game they are currently developing, Spellbound.

Spellbound has been described as “Stardew Valley meets Harry Potter”, and will put players into the shoes of a student attending a magical school, where they will have to learn spells, master crafting and potion making, as well as build relationships with their classmates.

In an interview with Red Bull Games, Chucklefish founder Finn Brice elaborated on what exactly players can expect from this new title, and how important the aforementioned relationship-building will be.

“The game revolves around your path through school, the relationships you build, and your mastery of the several schools of magic at your disposal. Players should expect to build up their magical proficiency by undertaking school projects. This might have them growing magical crops and creatures in herbology or taking on the denizens of the forest in elemental magic. School life is just as important as magic however; a lot of time will be spent meeting and befriending the varied cast of characters, taking on quests, awkward attempts at dating and a host of side activities.”

Brice also explained that the NPCs the player interacts with will be deep characters with their own hopes, aspirations, and desires. Therefore, a character you are romancing may actually dump you if they deem it necessary. This is one of the big ways Spellbound‘s mechanics will be more complex than those of Stardew Valley, as, in that game, the power to end a relationship resides solely with the player. Brice stated that “we’re expecting players to be a little shocked the first time they get dumped.”

Brice also discussed the game’s combat system, which he said was inspired by “Zelda-like retro action RPGs, with spellcasting taking the place of swords, bows and bombs.”

Finally, Brice explained the plans for how the story of Spellbound will be structured, placing emphasis on potential replayability while drawing further comparisons to Stardew Valley:

“We want to tell lots of little character-centric stories so Spellbound won’t have one big linear story arc. It’s going to be a game with lots of variety, and lots to explore and master. Like Stardew, we want it to be a game you can come back to time and again so we certainly see it as offering a similar length of playtime.”

Spellbound is currently in development for PC (with the possibility of console ports.)


About The Author

Noah Dominguez
Jr. Staff Writer

A lifelong gamer who got his start playing Spyro the Dragon, Trap Gunner, and Medievil II on the original PlayStation (and has been impatiently awaiting Medievil III ever since), as well as Sonic the Hedgehog on the Sega Genesis. Now has a penchant for games with compelling stories, but still spends way more time playing Tony Hawk games than any one person should and could listen to their soundtracks all day long if need be. Has worked as an online writer since late 2016, giving his take on video games, movies, television shows, comic books, and the like. Currently waiting to be cast in a 21 Jump Street revival TV series.