Detroit: Become Human bulldozers out of the gates, providing the players with a life and death situation set in a futuristic world where technology has advanced so far that people have become obsolete. Called Androids these synthetic beings make up the primary problem and protagonist of Detroit: Become Human, giving you absolute control of their future. Despite the strong narrative, animation, and sound-design Detroit: Become Human‘s gameplay provides a lot of frustrating moments of poor movement and motion control actions.

Technology Surpasses Humanity

Detroit: Become Human takes place in the year 2038 where Android technology has led to massive unemployment. People are depended on the new synthetic slaves to the point that speaking to Androids are more popular than human interaction. Quantic Dream paints a very vivid image of the setting by providing news articles throughout explaining climate change, increased military actions for natural resources, and extinct species. It’s a shame that red barriers block the very limited space you can explore.

Androids are at the center of it all and players take control of three separate characters. Connor is an advanced Android built specifically to hunt down rogue Androids called Deviants, Kara is a housekeeper who goes on the run after saving her owner’s child, and Marcus takes care of a famous painter. Each one is distinct, with their own set of goals, desires, and comrades.

The story for Detroit: Become Human has the same edifice but what is built on top of it is up to you. Player’s can choose to shift and alter the story base on their choices. They can go against what’s expected of them, choose to wrongfully input commands or even hinder the progression of one protagonist to aid another.

Kara, Connor, and Marcus all have access to a detective mode to keep players on track. By pressing L2 players can view, in a limited distance, what points of interests of available. It’s a very helpful system when the player feels lost.

This Is Your Story

At the end of each case, the player is provided with a detail explanation of what actions they choose and what’s available. The flowchart gives a summary choices available during the specific situation and the end results. This chart is very helpful in providing what other choices are available instead of having the player experiment with random inputs.

The allies in Detroit: Become Human share a similar tree. Each one of the primary comrades for each of the three protagonists have a relationship meter that can be lowered or strengthened based on the player’s actions. For example, when caring for Alice Kara can choose to steal to aid in their journey but this will lead to Alice becoming more distant. This type of interaction helps encourage the player to not only think of their choices are changing the story but altering the behavior of significant characters.

Complementing the excellent narrative is the beautiful animations and soundtrack. Each character is wonderfully detailed and it’s easy to distinguish free Androids from the still confined ones. The same goes for character faces and body languages which easily convey what they’re feeling and their intentions. And since each of the three protagonists have unique personalities the soundtrack helps complements this by having unique themes for each.

What Can’t I Move?

Detroit: Become Human does a great job of setting the tone, providing excellent characters, and a multi-tier narrative the gameplay doesn’t share the same stellar quality. Much of the game focuses on quick-time events and inputting commands for significant actions. For the most part, these are quick and precise but the actions that require motion controls and using the touchpad aren’t as responsive. On multiple occasions when having to perform the pull gesture or swiping up and down the controller failed to register my commands.

Another major issue is movement. Much of Detroit: Become Human sticks you in a slow walking animation but more annoyingly it isn’t uncommon for the character model to get stuck in the game’s geometry. As you might expect during timed events this can lead to infuriated moments as you find out that small gap between the chair and coffee table is too small.

Humans or Androids?

Detroit: Become Human narrative is one of its best qualities. The three separate stories each provide a different perspective on the Android Revolution and allowing the player full control of how it’ll turn out. The gameplay can be vexing at times and does hamper the tone of the game but once you get past it the narrative more than makes the journey worthwhile.

Detroit: Become Human Review
The Good
  • Excellent Character Design
  • Unique Musical Scores
  • Ample Narrative Choices
The Bad
  • Movement Issues
  • Motion Controls
7.5Overall Score
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About The Author

Adam S
Sr.Staff Writer

Adam is a Senior Staff Writer for GamerAssaultWeekly with over 5 years of experience in writing and is completely obsessed with video games. He holds a BA from Brooklyn College and lives in NY.