Shadow of the Tomb Raider is one of the most highly anticipated titles this year. Eidos Montreal and Square Enix have been releasing short developer videos showcasing important elements of game design that player’s tend to ignore. With the latest focusing on lightning.

In the video, Senior Lightning Artist Audrey-Flamand Lapointe explains how the use of lighting helps provide the player with an important sense of direction. Knowing where to hide and where to go based on volumetric lightning and fog. As someone who has played through both Tomb Raider and Rise of the Tomb Raider, it’s easy to forget how many times light sources have played in knowing where to go and what to do.

Shadow of the Tomb Raider launches September 14th for Xbox One, PS4, and PC.

About The Author

Adam S
Sr.Staff Writer

Adam is a Senior Staff Writer for GamerAssaultWeekly with over 5 years of experience in writing and is completely obsessed with video games. He holds a BA from Brooklyn College and lives in NY.