Overkill’s The Walking Dead sets up 4 new survivors in the dangerous world. All with the goal of surviving the horrible world they’re now in. While it does have some rough edges the game promotes teamwork, coordination, and prudent use of supplies. If you’re looking for an easy survival experience you won’t find it with Overkill’s The Walking Dead. You either work together or you will end up as one of the undead.

The demo I played had the 4 survivors attempting to reclaim a water purifier from a rival group that was shown in Heather’s debut trailer. Instead of rushing forward like in Left 4 Dead we had to play methodically. Killing silently using suppressed weapons and melee weapons. Each one of the survivors that included Heather, Maya, Aiden, and Grant provided a specific set of skills such as healing, being the point man due to high defense, ammo, and long-range killing.

Players are encouraged to walking, explore, and scavenge for supplies in whatever way possible. The horde is constantly looking for new victims and running and gunning will only alert more. Players are provided with a meter that indicates how large the approaching horde will be. With the size growing based on how much noise you make.

Weapons come in your standard submachine gun, pistols, and even a crossbow. You cannot pick up other weapons dropped by human enemies, requiring you to manage your own supplies. Ammo isn’t plentiful and using too much can lead to an early grave. Since suppressors can break and weapons can jam shooting should be reserved. In addition, friendly fire means you cannot shoot through your friends and in my personal experience with the demo shouldn’t throw a Molotov at your ally.

Traps such as bear traps are littered around and optional ways. In one path we required some wire cutters but didn’t have them so instead took another route. Multiple paths are sometimes available with some offering new ways to tackle objectives, such as taking a bird’s eye view overlooking a group of survivors. Since players cannot see each other constant communication is needed and losing even 1 ally can lead to a domino effect of death.

Unlike zombies, human enemies are much more dangerous. They have access to automatic weapons and practice self-preservation. You can exercise caution by sneaking and taking out enemies, lure walkers into their camp, or try and kill them quickly but the noise will attract other walkers. This optional approach encourages players to communicate as one rogue player can spell doom for everyone.

Objectives do pop up occasionally. During the demo, we were charged with fixing a forklift but by doing so alerted the surrounding horde. While the Walkers moved at a slow rate their huge tolerance to pain meant they could easily overwhelm an unprepared team, especially for those who didn’t conserve their supplies.

There were issues during the demo. Zombies were clipping and the framerate would occasionally drop. In addition, the damage was inconsistent with damage not registering sometimes. However, I was told this was an early build of the game so issues were going to pop up.

Overkill’s The Walking Dead launches this November 6th for Xbox One, PS4, and PC. A steel book deluxe edition of Overkill’s The Walking Dead, featuring the base game, the “Night Raid Character Pack” DLC, a variety of cosmetic skins, a digital art book and more, is also available to pre-order for $79.99. Players who pre-order either version will receive an assortment of in-game cosmetic skins as a bonus. As an homage to its comic book heritage, the physical steel book deluxe edition will also feature four collector cards illustrated by comic book artist Dan Panosian.

You can check out the complete set of screenshots below.