Aragami has finally made it’s way over to the Xbox One and it boasts the brand new DLC Nightfall. Both the main game and the DLC offer some great stealth gameplay and a pretty solid story to boot. Aragami: Shadow Edition isn’t without its flaws though and some of them are pretty notable. Is Aragami’s embracing of shadows and darkness enough to keep players intrigued to the end, or will it’s flawed burn too brightly?

Engaging Story

Aragami: Shadow Edition follows the story of a spirit named Aragami who is summoned back to the realm of the living by a young woman named Yamiko. She explains that the oppressors known as the Kaiho have taken over the land once owned by the Nisshoku and imprisoned the Shadow Empress as well as a few of her key advisors. It ties in really well to the core gameplay focusing on how Aragami moves and takes out patrolling guards. The Kaiho are light adept soldiers, the Nisshoku they pushed out were shadow warriors which sort of plays into why Aragami needs to stick to the shadows to use his powers and not be seen by enemy soldiers.

Yamiko explains that the Kaiho has taken the Shadow Empress to their main castle and that in order to free the captives Aragami needs to find six talismans that will unlock the prison area. Aragami has no time to dawdle though because if he fails to get all six talismans before sun up he will be dissolved as soon as it’s light hits him. As our beloved shadow ninja moves through his tale, he learns that each of the talismans shows something new about Yamiko’s past. It also alludes to the fact that Yamiko may not be exactly who she says she is, that’s all I will talk about on that point because that is borderline spoiler territory.

Embrace Darkness

Aragami: Shadow Edition does stealth gameplay really well. Aragami has different powers and levels up in ways that allow the player to clear each area’s enemies very differently despite the game being pretty linear. For instance, Aragami has the ability to teleport to different shadowed areas allowing him to maneuver to different locals as needed. He can also summon shadows to teleport too, so long as that area doesn’t have a direct light source. Aragami can also throw Kunais made from pure shadows and has the ability to summon shadows that will swallow bodies to prevent them from being seen by other guards. My favorite ability has to be the one from the DLC that allows players to summon a shadow wolf from thin air to rip apart a foe! It’s enjoyable every single time. Using these in different combinations keeps the game entertaining and was definitely one of the high points for the game.

Some other notable features include the game’s multiplayer. The end level rating system is nice, it grades players on their performance in the level. It grades on how well you moved through the level, how many bodies were found, were you seen, etc. Getting better ratings and such grant the player new costumes which can be equipped at any time.


There isn’t a ton to dislike with Aragami: Shadow Edition, but what was wrong was game-breakingly so in one instance. On the level where Aragami finally reaches the main castle, there is a door in the very first courtyard that flickers in and out of existence depending on where you stand. If a player approaches the door an invisible wall prevents players from reaching beyond that point. If you use Aragami’s teleport ability however you can hop outside the map and explore to your heart’s content. I did this several times and there was a decent amount of area to explore. There were some woods to run around to until the end of the map was found. Players can fall under, naturally, and will die when the map gets a certain amount of distance away. Players can also access several different areas in the castle. There are a few empty castle rooms and some small courtyards, nothing really stands out. Until I stumbled back into the story area of the game but at a point, I wasn’t meant to see yet. The enemies loaded properly and I could kill them all and be detected as normal, however, I was not able to leave the room and progress. The main doors did not load properly and would not allow me to leave. I’ve tried reloading and playing normally but things still feel a little off and buggy in that area.

Outside of the map in Aragami:

Aside from all of that, there were only a few minor issues. Aragami’s teleport doesn’t always track properly so getting it to go where you want can be a hassle at times. The AI was easy to trick, more often then not I could get seen and then disappear with minimal effort and dispatch an entire area of enemies with ease. At least in the first half or so of the game, the enemies naturally get harder to maneuver around in the latter half. Players can also get out of the map in the Nightfall DLC but the game corrects it once you die and there were no further issues.

When Night Falls

Speaking of the Nightfall DLC, it offers a ton of backstory information to the main game and it is strongly recommended to play the base game first. The DLC gives players the choice to experience it as either Hyo or Shinobu in events that take place prior to Aragami being summoned. It essentially boils down to them hunting down an alchemist in an attempt to get back a companion that was kidnapped. One of the new main characters is also infected with a poison so finding the alchemist is also key to saving that character from death. It all plays out around four chapters that show off the new abilities the characters possess, such as brief invisibility and the ability I mentioned earlier to summon a shadow wolf to rip an enemy apart. Players don’t have to worry about leveling up the new characters which are a nice change from the base game. Another nice additive is the co-op it allows cross-platform play so players on any platform can get together and start sneaking.

Overall Aragami: Shadow Edition is a pretty solid game despite its flaws. The base game is an at times challenging stealth filled journey with a top-notch story that was the most enjoyable part of the game. The elephant in the room is the glitch that broke a level for me in the game. Had that not happened I would have enjoyed the game a lot more. I realize it was partially my fault for getting really curious and finding a way out of the map. But the fact still remains I could not continue past that point the way the game was meant to. The Nightfall DLC was amazing and the characters were really interesting. The review score below reflects the combined enjoyment of both Aragami’s base game and DLC.

Aragami: Shadow Edition Review
The Good
  • Solid stealth
  • Enjoyable powers
  • Satisfying story
The Bad
  • Broken level glitch
  • Doors not loading properly
7Overall Score
Reader Rating: (0 Votes)

About The Author

Allen S
Editorial/Reviews Team, Manager

I started gaming when I was seven years old. I started my own game studio when I was twelve, went to school for game design. Now I work here and also on my own YouTube channel