Assassin’s Creed: Unity will allow AI crowds to increase to over 30,000 people with the power of the new consoles.
In Assassin’s Creed games, crowds have always played a large role, including helping the player blend in and massive crowds responding to events. You are going to be able to interact with massive crowds as large as 30,000 in Unity. Not only that, but as some hold hands, some argue or even fight, everyone in the crowd has their own unique personality or story. Ubisoft expects to make the cities feel even more life-like than before with these updates and improvements to the franchise.
Not the only thing getting an overhaul is that. Customization of characters will include gameplay perks and numerous other things. You will acquire skill points for completing missions and other activities during the course of the game. To level up the combat skills, navigation and stealth of your character, you can then turn those points into upgrades.
Fresh updates will also feature parts of the game. In particular, one is mission follow-up. Your character has been tasked with following a certain individual or individual in the past, and if you were spotted, the mission failed and you had to restart. In Assassin’s Creed: Unity, depending on how you go about it, your mission will update and change. The character you are following can run if you are spotted. Now you’ll be able to chase this character down. You will have the option of killing the individual and can even loot information from the body. Killing the individual, however may result in guards showing up.
Assassin’s Creed: Unity is released on PlayStation 4, Xbox One, and PC on October 28 and is followed by the previous gen-only release of Assassin’s Creed: Rogue for PlayStation 3 and Xbox 360. on November 11.